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Alpha 0.3.12: Rivers of Genesis#72

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ael-dev3 merged 1 commit into
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codex/alpha-0.3.12-integration
Jul 19, 2026
Merged

Alpha 0.3.12: Rivers of Genesis#72
ael-dev3 merged 1 commit into
mainfrom
codex/alpha-0.3.12-integration

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Summary

  • brings canonical coastlines, lakes, rivers, and ocean presentation to Genesis 001
  • opens persistent Stone Quarry expeditions beside Gold, Food, and Wood
  • improves mobile Safari gestures, scene reconciliation, grass rendering, and Social Contract V3
  • updates the public story, roadmap, architecture, patch notes, and contributor licensing boundary for Alpha 0.3.12

Safety and verification

  • additive SpacetimeDB v9/v10 schema only; publication remains --delete-data=never
  • definitive v8→v9→v10 migration proof passed with populated-world preservation, retry/idempotency, all four resource lifecycles, and rollback rejection
  • 188 test files / 1,682 tests passed; auth bridge and SpacetimeDB suites passed
  • 14 rendered WebGL cases and 25 browser journeys passed
  • production builds, generated bindings, dependency/signature audits, Gitleaks full-history scan, licensing, provenance, and runtime-asset verification passed

Review repairs

The original feature branches were treated as input, not merged blindly. The integration repairs include atomic scene preflight, exact Water/Stone cross-boundary attestation, hydrology-DAG river routing, server/browser terrain parity, fail-closed activation, and a constrained-WebGL grass attribute budget.

Integrate canonical Water, live Stone Quarry expeditions, mobile and scene reconciliation fixes, Social Contract V3, guarded v10 activation tooling, and submission-ready documentation.
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