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ael-dev3/README.md

🧙 Ael — AI × Games × Data

TypeScript worlds • Python data pipes • Codex/Hermes herding

Wizard mode


🧪 About

  • Building Farcaster-native games, onchain data systems, and guarded automation that occasionally behaves on the first try.
  • Most at home in TypeScript, React, and Three.js; summon Python and SQL when the data needs questioning.
  • Current party: Codex + Hermes. I provide product direction, taste, and the phrase “one last tiny change.”
  • Into deterministic game systems, real-time backends, custom shaders, data pipelines, and shipping the weird idea instead of making another pitch deck.

🤖 Party Composition

Agents write code. I write increasingly specific acceptance criteria.

🧰 Stack I’m Actually Using

Also in rotation: WebGL/GLSL, glTF/GLB pipelines, Vitest, Firebase/Firestore, Deno, DuneSQL, Base + HyperEVM JSON-RPC, and GitHub Pages.

🚧 Current Arc

  • Warpkeep — a persistent Farcaster strategy realm where every admitted founder has a durable castle in Genesis 001.
  • Degen Dogs Mission 3 + DegenDogs DAO — Base event indexing, Python/SQLite analytics, and a TypeScript/Firebase Farcaster Mini App.
  • Kittenswap operator tooling — dependency-free Node.js + Python automation with transaction simulation, verification, telemetry, and enough guardrails to qualify as furniture.

Built with Codex + Hermes. The lobster is now retained for ceremonial duties only.

Pinned Loading

  1. Warpkeep Warpkeep Public

    A persistent Farcaster strategy world where every admitted founder has a castle in Genesis 001.

    TypeScript 3

  2. Degen-Dogs-Mission-3 Degen-Dogs-Mission-3 Public

    Base event indexing and Degen Dogs analytics — Python, SQLite/SQL, Vite, and GitHub Pages.

    Python 1

  3. Warpkeep-Assets Warpkeep-Assets Public

    The provenance-tracked visual archive for Warpkeep — castles, resources, and a living Farcaster frontier.

    Python

  4. Ashen-Hallow Ashen-Hallow Public

    TypeScript