TypeScript worlds • Python data pipes • Codex/Hermes herding
- Building Farcaster-native games, onchain data systems, and guarded automation that occasionally behaves on the first try.
- Most at home in TypeScript, React, and Three.js; summon Python and SQL when the data needs questioning.
- Current party: Codex + Hermes. I provide product direction, taste, and the phrase “one last tiny change.”
- Into deterministic game systems, real-time backends, custom shaders, data pipelines, and shipping the weird idea instead of making another pitch deck.
Agents write code. I write increasingly specific acceptance criteria.
Also in rotation: WebGL/GLSL, glTF/GLB pipelines, Vitest, Firebase/Firestore, Deno, DuneSQL, Base + HyperEVM JSON-RPC, and GitHub Pages.
- Warpkeep — a persistent Farcaster strategy realm where every admitted founder has a durable castle in Genesis 001.
- Degen Dogs Mission 3 + DegenDogs DAO — Base event indexing, Python/SQLite analytics, and a TypeScript/Firebase Farcaster Mini App.
- Kittenswap operator tooling — dependency-free Node.js + Python automation with transaction simulation, verification, telemetry, and enough guardrails to qualify as furniture.
Built with Codex + Hermes. The lobster is now retained for ceremonial duties only.



