Gameplay: add Worker inspection art and UI shell#69
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Reviewed during Alpha 0.3.12 integration. This standalone Worker inspection shell was intentionally not shipped because it was disconnected from the live gameplay authority and would add UI without a usable loop. Closing it rather than carrying dead presentation code forward. |
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Summary
This is the focused Worker UI/art slice stacked on PR #68 (
agent/four-worker-realm-system). It adds the supplied high-resolution Worker illustration to the established same-origin inspection-panel pattern.Included
public/images/realm/hegemony-worker-record.webp, a deterministic transparent WebP derivative of the owner-supplied PNG.docs/reference/resources/2026-07-19-hegemony-worker/record-art/.WorkerInspectionPanelwith responsive art staging, focus-safe close behavior, public worker status/origin/assignment fields, and owner-only server callback boundaries for collect/recall.Deliberate boundary
This PR does not add generic worker tables, subscriptions, reducers, roster activation, worker seeding, dispatch settlement, or legacy expedition-to-worker mapping. The panel is a presentational shell that is ready for validated generic worker rows; it does not invent worker state. PR #68 remains the scene-stability slice, and this PR must be reviewed/merged in stack order.
Validation
verify-license-policy.mjsverify-file-sizes.mjsverify-runtime-assets.mjs(41 exact runtime assets)verify-production-dist-exclusions.mjsNo merge or deployment is requested by this PR.