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USU: rescale construction sector employment to the 1.13 vanilla baseline#107

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USU: rescale construction sector employment to the 1.13 vanilla baseline#107
kotelnikov-andrey wants to merge 1 commit into
MasterOfGrey:mainfrom
kotelnikov-andrey:fix-construction-employment-113-scale

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Problem

The construction PM employment values in yMoG_USU_construction.txt (and the USU PEC copy zMoG_USU_construction.txt) were derived from pre-1.13 vanilla employment, as the inline comments show (# 500, # 4000, etc.). Vanilla 1.13 cut construction sector employment 5x — e.g. pm_wooden_buildings is now 100 bureaucrats / 100 clerks / 800 laborers per level.

As shipped, USU construction sectors employ 2,000 people per level while producing the 60%-reduced 0.8 construction (wooden). That's 2x current vanilla employment and 5x the labor per construction point (2,500 workers/point vs vanilla's 500), whereas construction output and goods inputs both follow the intended uniform "60% reduction" noted in the comments. Construction sectors end up as extreme labor sinks with per-worker output far below every other USU building.

Fix

Divide all employment values by 5, which:

  • keeps USU's bureaucrat→clerk/machinist conversion flavor exactly (same ratios);
  • lands on 400 employees per level = 40% of vanilla's 1,000, matching the 60% reduction applied to construction points and inputs;
  • restores vanilla per-worker construction output (0.8 construction / 400 workers = 2 / 1,000).
PM bureaucrats clerks engineers machinists laborers total
wooden 50 → 10 350 → 70 1600 → 320 2000 → 400
iron frame 50 → 10 300 → 60 150 → 30 1500 → 300 2000 → 400
steel frame 50 → 10 300 → 60 350 → 70 1300 → 260 2000 → 400
arc welded 50 → 10 300 → 60 100 → 20 350 → 70 1200 → 240 2000 → 400

Comments updated to reference the current 1.13 vanilla values. Both the Urban Synergy Unleashed file and the USU PEC compatch copy are changed identically (the compatch keeps its pec_financial_services inputs untouched).

🤖 Generated with Claude Code

The construction PM employment values were ported from pre-1.13 vanilla
(500 bureaucrats / 500 clerks / 4000 laborers per level). Vanilla 1.13
reduced construction sector employment 5x (100/100/800 for wooden), so
the intended "60% reduction" comments now yield 2x vanilla employment
and 5x the labor per construction point.

Divide all employment values by 5, preserving the existing
bureaucrat-to-clerk/machinist conversion ratios. Totals become 400 per
level = 40% of vanilla 1000, restoring vanilla per-worker construction
output to match the 60%-reduced construction points and goods inputs.

Applied to both Urban Synergy Unleashed and the USU PEC compatch copy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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