C++ quest system with class-per-quest-type design (delivery, escort, gather, kill), tracking state and player-driven story branching
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Updated
Jul 15, 2026 - C++
C++ quest system with class-per-quest-type design (delivery, escort, gather, kill), tracking state and player-driven story branching
C++ enemy AI prototype exploring a detect-then-engage combat loop (Witcher 3-style) instead of instant aggro – focus on state machines and behavioral transitions
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