fix: correct four cyberpunk-2077 configMap errors found on real hardware#1
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Verified against a real UserSettings.json (Steam install, Windows 11) during the 2026-07 Windows smoke test: - dlss lives at /graphics/presets/DLSS; /graphics/dynamicresolution does not exist in the real file - texture-quality lives at /graphics/presets/TextureQuality, not /graphics/basic - crowd-density lives at /gameplay/performance/CrowdDensity, not /gameplay/misc - SSR top value is named Insane in the file; Psycho is only the menu label These errors broke apply and all benchmark recording in the app (the pre-record settings snapshot fails on the first bad path). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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First run of the app against a real Cyberpunk 2077 install (Steam, Windows 11) during the 2026-07 Windows smoke test. Four configMap entries do not match the real UserSettings.json:
There is no /graphics/dynamicresolution group in the real file at all. The wrong dlss path broke both apply and every benchmark recording path in the app, since the pre-record settings snapshot aborts on the first unreadable setting.
Evidence: the real file is captured as a test fixture on the app repo branch fixture-capture (sturimcode/benchpress, commit ead56f4). Full findings in docs/checklists/windows-smoke-results-2026-07.md there.
configVerified stays false in this PR. It flips to true once the app repo tests pass against the real fixture with these corrected paths.
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