Quantum Algorithm Engineer at IBM
Quantum Algorithms · Quantum Simulation · Quantum Chemistry
I work on quantum algorithms, scientific applications of quantum computing, and technical education.
My research focuses on reliable and resource-efficient approaches to quantum simulation, including:
- quantum Krylov subspace methods,
- quantum phase estimation and spectral filtering,
- quantum simulation and quantum chemistry,
- measurement optimization and sampling-error reduction,
- near-term and early fault-tolerant quantum algorithms, and
- practical quantum-computing workflows using Qiskit.
A Python toolkit extending OpenFermion with tools for classical quantum simulation, measurement optimization, and quantum-algorithm research.
Key functionality includes:
- quantum-state and sparse-operator utilities,
- fermion-to-qubit transformations,
- Clifford operations,
- exact and Trotterized time evolution,
- Iterative Coefficient Splitting and Hamiltonian shifting,
- sampling-based simulation, and
- quantum Krylov subspace diagonalization.
Raw data, numerical experiments, and figure-generation scripts accompanying:
Filtered Quantum Phase Estimation arXiv:2510.04294
The repository contains molecular problem instances, pre-generated numerical results, experiment scripts, and tools for reproducing the figures in the manuscript.
Reproducible code and numerical data accompanying:
Efficient Strategies for Reducing Sampling Error in Quantum Krylov Subspace Diagonalization Gwonhak Lee, Seonghoon Choi, Joonsuk Huh, and Artur F. Izmaylov arXiv:2409.02504
The repository provides scripts and data for reproducing results on Hamiltonian shifting, measurement allocation, measurement cost, and finite-sampling distributions in QKSD.
A collection of small numerical experiments and reusable research code.
A consolidated collection of notebooks developed for Qiskit hands-on workshops and educational sessions.
Current materials include:
20260330_Yonsei20260508_SKKU20260827_SKKU
Problem materials developed for QHackathon 2026, including the problem statement, participant guide, utility functions, requirements, and supporting assets.
An experimental implementation of a multiplayer Mafia game using GPT-based agents and clients.
For technical questions about an individual project, please open an issue in the corresponding repository.

