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Pull requests list

Fix fighter/bomber AI remaining stationary if engines repaired ai A feature or issue related to the AI algorithms fix A fix for bugs, not-a-bugs, and/or regressions. Point Release Candidate An already merged bugfix that may be merged into a previous stable version
#7609 opened Jul 15, 2026 by wookieejedi Member Loading… 26.0.1
fix move semantics for data loaded from .tbl and .tbm files fix A fix for bugs, not-a-bugs, and/or regressions.
#7608 opened Jul 15, 2026 by Goober5000 Contributor Loading…
New guard-range sexp feature A totally new sort of functionality Requested by Active Mod A feature request that has been requested by a mod that is actively in development.
#7606 opened Jul 14, 2026 by TheForce172 Member Loading…
External weapon model cleanup: consolidate duplicated logic, fix several longstanding bugs cleanup A modification or rewrite of code to make it more understandable or easier to maintain. fix A fix for bugs, not-a-bugs, and/or regressions. models Issues or features having to do with model data (like animations or geometry) Requested by Active Mod A feature request that has been requested by a mod that is actively in development.
#7588 opened Jul 9, 2026 by Goober5000 Contributor Loading…
Fix C4709 Warnings In modern VS
#7576 opened Jul 7, 2026 by TheForce172 Member Loading…
Add command-line option overrides to options system
#7561 opened Jul 4, 2026 by The-E Member Loading…
Add true HDR output, RT shadows, and PCSS shadows for vulkan graphics A feature or issue related to graphics (2d and 3d) vulkan Issues and Features related to the vulkan render backend
#7554 opened Jun 30, 2026 by The-E Member Loading…
Add AI agent guidance, architecture docs, and project skills
#7550 opened Jun 26, 2026 by The-E Member Loading…
Add event and message reordering to the FRED event editor enhancement A new feature or upgrade of an existing feature to add additional functionality. fred A feature or issue related to the FReespace EDitor (FRED)
#7539 opened Jun 19, 2026 by Goober5000 Contributor Loading…
Keep event annotations attached to their node across tree mutations fix A fix for bugs, not-a-bugs, and/or regressions. Point Release Candidate An already merged bugfix that may be merged into a previous stable version
#7538 opened Jun 19, 2026 by Goober5000 Contributor Loading… 26.0.1
add a Reorder Ships and Wings editor to FRED feature A totally new sort of functionality fred A feature or issue related to the FReespace EDitor (FRED)
#7515 opened Jun 11, 2026 by Goober5000 Contributor Loading…
Add render path to dispatch Particles as Decals particles An item related to the particle system
#7507 opened Jun 7, 2026 by BMagnu Member Loading…
Restructure resolve_parse_flags into table-driven core + wrapper refactor A cleanup/restructure of a feature for speed, simplicity, and/or maintainability
#7503 opened Jun 6, 2026 by Goober5000 Contributor Loading…
Support GLES in internal shaders graphics A feature or issue related to graphics (2d and 3d)
#7489 opened May 31, 2026 by Shivansps Contributor Loading…
Convert CSG/PLR fixed ship/weapon arrays to SCP_vector refactor A cleanup/restructure of a feature for speed, simplicity, and/or maintainability Requested by Active Mod A feature request that has been requested by a mod that is actively in development.
#7487 opened May 30, 2026 by Goober5000 Contributor Loading… Release 26.2
refactor split_str_once cleanup A modification or rewrite of code to make it more understandable or easier to maintain. enhancement A new feature or upgrade of an existing feature to add additional functionality. refactor A cleanup/restructure of a feature for speed, simplicity, and/or maintainability
#7483 opened May 28, 2026 by Goober5000 Contributor Loading…
refactor CJumpNode to use SCP_vector refactor A cleanup/restructure of a feature for speed, simplicity, and/or maintainability
#7432 opened May 7, 2026 by Goober5000 Contributor Loading…
fix campaign reset wiping player stats fix A fix for bugs, not-a-bugs, and/or regressions. gameplay A feature or issue that can significantly impact gameplay
#7430 opened May 7, 2026 by Goober5000 Contributor Draft Release 26.2
Negate during warpout shockwaves jostling ships cleanup A modification or rewrite of code to make it more understandable or easier to maintain. fix A fix for bugs, not-a-bugs, and/or regressions.
#7372 opened Apr 11, 2026 by LuytenFS Contributor Loading…
Fix standalone crash when client disconnects before mission loads fix A fix for bugs, not-a-bugs, and/or regressions. multi A feature or issue related to the multiplayer code.
#7355 opened Apr 6, 2026 by chief1983 Member Loading… Release 26.2
Weapon dot-to-target input enhancement A new feature or upgrade of an existing feature to add additional functionality.
#7285 opened Mar 12, 2026 by Kestrellius Contributor Loading… Release 26.2
port to SDL3 library A feature or issue related to third-party libraries refactor A cleanup/restructure of a feature for speed, simplicity, and/or maintainability
#7220 opened Feb 12, 2026 by notimaginative Contributor Draft Release 26.2
Option to disable main fireball when ship is destroyed enhancement A new feature or upgrade of an existing feature to add additional functionality.
#7179 opened Jan 3, 2026 by Kestrellius Contributor Loading… Release 26.2
Android Build build An issue related to the build systems
#6992 opened Aug 23, 2025 by Shivansps Contributor Draft
fix issues related to 3D Hardware Textures slider fix A fix for bugs, not-a-bugs, and/or regressions. graphics A feature or issue related to graphics (2d and 3d)
#6859 opened Jul 23, 2025 by notimaginative Contributor Draft
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