Add glfx, denoise, Cycles/EEVEE, etx-tracer, Wagner & post-fx shader sources - #2
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…sources Add shader/filter collections from external sources, each with its license and a README noting provenance: Engines: - Cycles OSL node shaders (Blender) + mcneel stdosl.h [Apache-2.0 / BSD-3] - EEVEE draw-engine shaders (Blender) [GPL-2.0-or-later] - playcanvas: add missing MIT LICENSE file Others: - glfx.js WebGL image filters [MIT] - glslSmartDeNoise [BSD-2-Clause] - etx-tracer spectral path tracer (BSDFs + OptiX) [MIT] - Wagner three.js post-processing shaders [MIT] - vanruesc/postprocessing effect + blend shaders [Zlib] - cansik/processing-postfx PostFX shaders [no upstream license] Adhoc: - noise_functions.md: reference links to IQ noise shaders Update Readme.md with all new entries. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01D8YFdB4ENyV9ZBdcNqFRH4
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Adds several shader/filter source collections from the "things to add" list. Each new directory includes the upstream files, its license, and a
README.mdrecording the source URL, date, and license.Engines
Engines/cycles/— Blender Cycles OSL node shaders (104.osl+ helpers) plus the McNeelstdosl.h— Apache-2.0 (.osland most.h) / BSD-3-Clause (stdosl.h,stdcycles.h,node_fresnel.h, per their inline SPDX headers)Engines/eevee/— Blender EEVEE draw-engine shaders (GLSL +.bsl.hh) — GPL-2.0-or-laterEngines/playcanvas/— added the missing MITLICENSE(v1.41.2) and aREADME.mdfor the existing chunksOthers
Others/glfx/— glfx.js WebGL image filters (blur/warp/adjust/fun) — MITOthers/glslSmartDeNoise/— BrutPitt smart denoise shader — BSD-2-ClauseOthers/etx-tracer/— spectral path tracer: BSDF/spectrum/material code + OptiX kernels — MITOthers/Wagner/— spite's three.js post-processing shaders — MITOthers/postprocessing/— vanruesc effect + blend-mode shaders — ZlibOthers/processing-postfx/— cansik PostFX shaders (flagged: no upstream license declared; included for educational reference only)Adhoc
Adhoc/noise_functions.md— reference links to the two Inigo Quilez Shadertoy noise shaders. The code is not mirrored: Shadertoy is behind Cloudflare (unfetchable) and its default content license is restrictive, so linking is the correct call.Notes
Readme.mdupdated with all new entries.Engines/for renderer-shipped shaders,Others/for standalone projects.🤖 Generated with Claude Code
https://claude.ai/code/session_01D8YFdB4ENyV9ZBdcNqFRH4
Generated by Claude Code