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fix: nearest-first hover/selection — hidden walls win over the furniture behind them
- #697
#697
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Aug 21, 2026
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fix: nearest-first hover/selection — hidden walls win over the furniture behind them
#697
Snoopy147
merged 7 commits into
main
pascalorg/editor:main
from
fix/nearest-first-selection
pascalorg/editor:fix/nearest-first-selection
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Commits
Commits on Aug 20, 2026
fix(nodes/wall): hidden walls join hover/selection raycasts nearest-first
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perf(nodes/wall): reduce the pointer ray lazily — visible walls skip it
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fix(nodes/wall): rank hidden-wall selection by hit OWNERSHIP, not raw depth
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fix(viewer): walls can never stay degenerate — system resilience + self-heal
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style(viewer): biome import order for the wall-system sweep import
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feat(viewer): hovered hidden walls glow — the X-ray hover affordance
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tune(viewer): hover glow visible at normal zoom (QA: was ~2-5/255)
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