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External symbols for DLL - #100

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Christian Meurin (NebuHiiEjamu) wants to merge 1 commit into
mixer:masterfrom
NebuHiiEjamu:symbol_visibility
Open

External symbols for DLL#100
Christian Meurin (NebuHiiEjamu) wants to merge 1 commit into
mixer:masterfrom
NebuHiiEjamu:symbol_visibility

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@NebuHiiEjamu

@NebuHiiEjamu Christian Meurin (NebuHiiEjamu) commented Jan 23, 2019

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Macro for __declspec(dllexport) is MIXER_API, but feel free to change it if desired. The external visibility is needed, for me, because I'm attempting an Unreal Engine plugin for Mixer and decided to leverage this as opposed to reinventing the wheel.

The way UnrealBuildTool works with third party code is via static library or DLL, and the Mixer SDK is far too large, file count wise, to simply drop into the plugin source, so this should ensure that it will work with it.

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hope u guys enjoy

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