Skip to content
Maimuna Tasnim Nusaiba edited this page Jul 6, 2026 · 1 revision

Assets

Overview

This page documents the assets used in the QuickSnap-softIV project. These assets are stored inside the Resources directory and are used to build the game's user interface, gameplay, animations, and sound effects.


Asset Structure

Asset Type Purpose
Animations Stores animation resources used during gameplay.
Bundles Contains grouped game resource files loaded together.
Fonts Stores custom fonts used for game text and menus.
Images Contains images such as cards, backgrounds, buttons, and other graphical elements.
Panels Stores interface panels and menu layouts.
Sounds Contains sound effects used during gameplay.
SwinGame.icns macOS application icon.
SwinGame.ico Windows application icon.

Resource Folder

The project stores all game assets inside:

Resources/

Directory structure:

Resources
├── animations
├── bundles
├── fonts
├── images
├── panels
├── sounds
├── SwinGame.icns
└── SwinGame.ico

Asset Description

Images

Contains graphical resources including:

  • Playing cards
  • Background images
  • Buttons
  • User interface graphics

Animations

Contains animation files used during game execution for visual effects.

Fonts

Contains custom fonts used throughout the game interface.

Panels

Contains interface layouts and menu panels displayed to the player.

Sounds

Contains sound effects played during gameplay.

Bundles

Contains grouped resources that are loaded together by the game engine.

Icons

The project includes two application icons.

  • SwinGame.ico (Windows)
  • SwinGame.icns (macOS)

Notes

Keeping project assets organized inside the Resources folder improves maintainability, simplifies development, and allows developers to easily locate required files.