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Reskin: biological defense — ova vs. an invading sperm swarm#1

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bio-reskin
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Reskin: biological defense — ova vs. an invading sperm swarm#1
lfscheidegger wants to merge 1 commit into
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bio-reskin

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@lfscheidegger

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Reskins the Missile Command–style game as a biology parody: the reproductive tract defending its ova against an invading sperm swarm. Engine internals, type keys, and CONFIG numerics are untouched — only user-facing text, palette, and art change, so balance and the test suite are unaffected.

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  • Cervix Command (was CIWS Command); cities → ova; credits → ATP.
  • Defenses: mucus cannon, antibodies, acid gland, mucus plug, twin glands.
  • Threats: sperm / clump / wriggler / sprinter / wall-hugger / ghost sperm / swarmer / enzyme bomber + acrosome bombs / mutant.
  • Loss states + nuke voice line ("Mutant swimmer detected"); README + page title.

Palette

  • Fleshy interior: deep-red walls, golden ova, pale-cream sperm, acid-green beam, immune-green antibodies, pale mucus globs.

Art

  • Background: animated domain-warped Voronoi tissue shader — oozing dark lobules with glowing capillary membranes, camera-locked behind the gameplay.
  • Motes: drifting cells replace the starfield; warm biological lighting.
  • Ova: clusters of glowing egg cells with suspended nuclei (collapse animation preserved).
  • Enemies de-angularized: ballistic rain is a sperm-head ovoid; drones/bombers/cruise rebuilt as organic swimmers; antibodies are soft cell blobs.
  • Explosions: bursting-sac shader (cytoplasm fill + gooey membrane rim) instead of an overpressure shockwave.
  • Ammo: goopy mucus droplets (halo + bead) with stringy filaments.
  • Reticles: amoeboid cell-membrane hover ring; living-cell crosshair with lashing flagella + nucleus.
  • Font: rounded humanist stack instead of monospace.

Testing

  • All edited JS passes node --check.
  • The unit suite runs under bun test; bun isn't installed on this machine, so the suite wasn't executed. Changes are display copy + colors + render geometry only — no logic, type keys, or CONFIG values touched — so it's expected to stay green.

🤖 Generated with Claude Code

Theme the Missile Command-style game as a parody of the reproductive
tract defending its ova against incoming sperm. Engine internals,
type keys, and CONFIG numerics are untouched, so balance and the test
suite are unaffected — only user-facing text, palette, and art change.

Copy (strings.js, README, page title)
- CIWS Command -> Cervix Command; cities -> ova; credits -> ATP.
- Defenses: mucus cannon, antibodies, acid gland, mucus plug, twin glands.
- Threats: sperm / clump / wriggler / sprinter / wall-hugger / ghost
  sperm / swarmer / enzyme bomber + acrosome bombs / mutant.
- Loss states + nuke voice line retheme ("Mutant swimmer detected").

Palette (config.js)
- Fleshy interior: deep-red walls, golden ova, pale-cream sperm with
  pale tails, acid-green beam, immune-green antibodies, mucus globs.

Art (renderer3d.js, game.js)
- Background: animated domain-warped Voronoi "tissue" shader — oozing
  dark lobules with glowing capillary membranes, camera-locked.
- Drifting cell motes replace the starfield; warm biological lighting.
- Ova: clusters of glowing egg cells with suspended nuclei (collapse
  animation preserved).
- Enemies de-angularized: ballistic rain is a sperm-head ovoid; drones
  /bombers/cruise rebuilt as organic swimmers; antibodies are cell blobs.
- Explosions: bursting-sac shader (cytoplasm fill + gooey membrane rim)
  instead of an overpressure shockwave.
- CIWS ammo: goopy mucus droplets (halo + bead) with stringy filaments.
- Reticles: amoeboid cell-membrane hover ring; living-cell crosshair
  with lashing flagella and a nucleus.
- Font: rounded humanist stack instead of monospace.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@lfscheidegger

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Superseded by the upstream PR: andrewmunn#3

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