Fixes #265 - #266
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📝 WalkthroughWalkthroughThe AI state machine now saves the temporary-state pointer before updating it. It only calls ChangesAI state lifecycle
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: ⚪ Minimal · up to This localized change has no identified user or production impact, and no actionable merge-blocking risk remains beyond the requested attribution follow-up. Suggested reviewers: Poem
Important Pre-merge checks failedPlease resolve all errors before merging. Addressing warnings is optional. ❌ Failed checks (1 error, 1 warning)
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Inline comments:
In `@GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp`:
- Line 881: Add an adjacent upstream reference comment for the temporary-state
bugfix, using the required format with the upstream author, PR `#266`, and its
GitHub URL; keep the existing annotation unchanged.
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GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp
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This edits a basic file in the core of the game, and I seem to be the only person having this problem, but it fixes #265 it for me.
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