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Pursue monsters from their last visible position - #85

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adrunkhuman merged 1 commit into
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server/last-seen-target-pursuit
Aug 2, 2026
Merged

Pursue monsters from their last visible position#85
adrunkhuman merged 1 commit into
masterfrom
server/last-seen-target-pursuit

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Summary

  • Pursue a monster's last visible approach position when normal chase loses it.
  • Bound pursuit to five seconds and six tiles, require normal positional and creature visibility before reacquisition, and suppress abandoned targets briefly.
  • Add successful-reacquisition and abandonment fixtures, telemetry contracts, and updated mainland playerbot documentation.

Verification

  • docker compose -f server/compose.yaml build server - passed
  • pwsh -File scripts/test-playerbot-gameplay.ps1 -Focused -TargetPursuit -SkipBuild - passed
  • pwsh -File scripts/test-playerbot-gameplay.ps1 -Focused -FullNavigation -CorpseLoot -SkipBuild - passed

Notes

Broader playerbot perception and creature-memory policy remains tracked in #84.

@adrunkhuman
adrunkhuman merged commit cb97747 into master Aug 2, 2026
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@adrunkhuman
adrunkhuman deleted the server/last-seen-target-pursuit branch August 2, 2026 17:13
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