Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 6 additions & 0 deletions source/hint_list.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -440,6 +440,12 @@ void HintTable_Init() {
}, //clear
Text{"a progressive magic power", "une amélioration d'énergie magique", "un poder mágico progresivo"}
);
hintTable[PROGRESSIVE_LULLABY] = HintText::Item({
//obscure
Text{"a progressive lullaby", "une berceuse progressive", "una canción de cuna progresiva"}
}, //clear
Text{"a progressive lullaby", "une berceuse progressive", "una canción de cuna progresiva"}
);
//PROGRESSIVE_BOMBCHUS
//BOTTLE ITEMS
hintTable[EMPTY_BOTTLE] = HintText::Item({
Expand Down
1 change: 1 addition & 0 deletions source/include/keys.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -79,6 +79,7 @@ typedef enum {
PROGRESSIVE_WALLET,
PROGRESSIVE_MAGIC_METER,
PROGRESSIVE_BOMBCHUS,
PROGRESSIVE_LULLABY,

//Keys just used for Logic
RAZOR_SWORD,
Expand Down
1 change: 1 addition & 0 deletions source/include/logic.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -139,6 +139,7 @@ namespace Logic {
extern u8 ProgressiveWallet;
extern u8 ProgressiveBombBag;
extern u8 ProgressiveSword;
extern u8 ProgressiveLullaby;
//Keys
extern u8 WoodfallTempleKeys;
extern u8 SnowheadTempleKeys;
Expand Down
1 change: 1 addition & 0 deletions source/item_list.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -230,6 +230,7 @@ void ItemTable_Init() { //repeatable denotes that an item in a vanilla playth
itemTable[PROGRESSIVE_BOW] = Item(true, false, &ProgressiveBow, Text{"Progressive Bow", "Arc (prog.)", "Arco progresivo", }, PROGRESSIVE_BOW, 0x47, ITEMTYPE_ITEM);
itemTable[PROGRESSIVE_WALLET] = Item(true, false, &ProgressiveWallet, Text{"Progressive Wallet", "Bourse (prog.)", "Bolsa de rupias progresiva", }, PROGRESSIVE_WALLET, 0x48, ITEMTYPE_ITEM);
itemTable[PROGRESSIVE_MAGIC_METER] = Item(true, false, &ProgressiveMagic, Text{"Progressive Magic Meter", "Jauge de magie (prog)", "Poder mágico progresivo", "", "Capacité de magie (prog.)", "" }, PROGRESSIVE_MAGIC_METER, 0x49, ITEMTYPE_GFAIRY);
itemTable[PROGRESSIVE_LULLABY] = Item(true, false, &ProgressiveLullaby, Text{"Progressive Lullaby", "Berceuse (prog.)", "Canción de cuna progresiva", "", "Berceuse (prog.)", "" }, PROGRESSIVE_LULLABY, 0x45, ITEMTYPE_SONG);

itemTable[MAJORAS_MASK] = Item(true, false, &noVariable, Text{"Majora's Mask", "Masque de Majora", "Máscara de Majora", }, MAJORAS_MASK, (u32)GetItemID::GI_ERROR_NOTHING_40, ITEMTYPE_EVENT);
itemTable[HINT] = Item(true, true, &noVariable, Text{"Hint", "Indice", "Pista", }, HINT, (u32)GetItemID::GI_ERROR_NOTHING_40, ITEMTYPE_EVENT);
Expand Down
4 changes: 2 additions & 2 deletions source/item_location.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ void LocationTable_Init() {
locationTable[GORON_VILLAGE_LENS_OF_TRUTH_CHEST] = ItemLocation::Chest (0x07, 0x01, true, "GV Lens of Truth Chest", GORON_VILLAGE_LENS_OF_TRUTH_CHEST, LENS_OF_TRUTH, {Category::cGoronVillage, Category::cChest, Category::cDayOne, Category::cMainInventory, Category::cNoOcarinaStart}, SpoilerCollectionCheckGroup::GROUP_GORON_VILLAGE );
locationTable[GORON_VILLAGE_SCRUB_TRADE] = ItemLocation::Base (0x4D, 0x99, true, "GV Deku Scrub Merchant Trade", GORON_VILLAGE_SCRUB_TRADE, MOUNTAIN_TITLE, {Category::cGoronVillage, Category::cDekuScrub, Category::cDayOne, Category::cNoOcarinaStart}, SpoilerCollectionCheck::ItemGetInf(0), SpoilerCollectionCheckGroup::GROUP_GORON_VILLAGE );
locationTable[GORON_VILLAGE_LEDGE] = ItemLocation::Collectable(0x4D, 0x00, false, "GV Piece of Heart", GORON_VILLAGE_LEDGE, PIECE_OF_HEART, {Category::cGoronVillage, Category::cVanillaHeartPiece, Category::cDayOne, Category::cNoOcarinaStart}, SpoilerCollectionCheckGroup::GROUP_GORON_VILLAGE );
locationTable[GORON_VILLAGE_GORON_LULLABY] = ItemLocation::Base (0x32, 0x4D, false, "GV Goron Lullaby", GORON_VILLAGE_GORON_LULLABY, GORONS_LULLABY, {Category::cGoronVillage, Category::cSong, Category::cDayOne}, SpoilerCollectionCheck::ItemGetInf(0), SpoilerCollectionCheckGroup::GROUP_GORON_VILLAGE );
locationTable[GORON_VILLAGE_GORON_LULLABY] = ItemLocation::Base (0x32, 0x4D, false, "GV Goron Lullaby", GORON_VILLAGE_GORON_LULLABY, PROGRESSIVE_LULLABY, {Category::cGoronVillage, Category::cSong, Category::cDayOne}, SpoilerCollectionCheck::ItemGetInf(0), SpoilerCollectionCheckGroup::GROUP_GORON_VILLAGE );
locationTable[LENS_CAVE_RED_RUPEE] = ItemLocation::Chest (0x07, 0x03, true, "GV Lens Cave Invisible Chest", LENS_CAVE_RED_RUPEE, RED_RUPEE, {Category::cGoronVillage, Category::cChest ,Category::cDayOne, Category::cNoOcarinaStart}, SpoilerCollectionCheckGroup::GROUP_GORON_VILLAGE );
locationTable[LENS_CAVE_PURPLE_RUPEE] = ItemLocation::Chest (0x07, 0x06, true, "GV Lens Cave Rock Chest", LENS_CAVE_PURPLE_RUPEE, PURPLE_RUPEE, {Category::cGoronVillage, Category::cChest ,Category::cDayOne, Category::cNoOcarinaStart}, SpoilerCollectionCheckGroup::GROUP_GORON_VILLAGE );
locationTable[GORON_VILLAGE_POWDER_KEG_CHALLENGE_SPRING] = ItemLocation::Base (0x48, 0x34, false, "GV Powder Keg Challenge (Spring)", GORON_VILLAGE_POWDER_KEG_CHALLENGE_SPRING, POWDER_KEG, {Category::cGoronVillage, Category::cDayOne, Category::cAlternateCheck, Category::cNoOcarinaStart}, SpoilerCollectionCheck::ItemGetInf(0), SpoilerCollectionCheckGroup::GROUP_GORON_VILLAGE );
Expand Down Expand Up @@ -227,7 +227,7 @@ void LocationTable_Init() {
locationTable[TWIN_ISLANDS_GORON_RACETRACK_GROTTO_CHEST] = ItemLocation::Chest (0x07, 0x19, true, "TI Goron Racetrack Grotto", TWIN_ISLANDS_GORON_RACETRACK_GROTTO_CHEST, BOMBCHU_5, {Category::cTwinIslands, Category::cGrotto,Category::cChest ,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_TWIN_ISLANDS );
locationTable[TWIN_ISLANDS_UNDERWATER_RAMP_CHEST] = ItemLocation::Chest (0x5E, 0x06, true, "TI Underwater Ramp Chest", TWIN_ISLANDS_UNDERWATER_RAMP_CHEST, PIECE_OF_HEART, {Category::cTwinIslands, Category::cVanillaHeartPiece, Category::cChest, Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_TWIN_ISLANDS );
locationTable[TWIN_ISLANDS_CAVE_CHEST] = ItemLocation::Chest (0x5E, 0x00, true, "TI Cave Chest", TWIN_ISLANDS_CAVE_CHEST, RED_RUPEE, {Category::cTwinIslands,Category::cChest ,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_TWIN_ISLANDS );
locationTable[TWIN_ISLANDS_LULLABY_INTRO] = ItemLocation::Base (0x5D, 0x74, false, "TI Lullaby Intro", TWIN_ISLANDS_LULLABY_INTRO, LULLABY_INTRO, {Category::cTwinIslands, Category::cSong, Category::cDayOne}, SpoilerCollectionCheck::ItemGetInf(0), SpoilerCollectionCheckGroup::GROUP_TWIN_ISLANDS );
locationTable[TWIN_ISLANDS_LULLABY_INTRO] = ItemLocation::Base (0x5D, 0x74, false, "TI Lullaby Intro", TWIN_ISLANDS_LULLABY_INTRO, PROGRESSIVE_LULLABY, {Category::cTwinIslands, Category::cSong, Category::cDayOne}, SpoilerCollectionCheck::ItemGetInf(0), SpoilerCollectionCheckGroup::GROUP_TWIN_ISLANDS );
//W Clock Town
locationTable[W_CLOCK_TOWN_BOMB_BAG_BUY] = ItemLocation::Base (0x0D, 0x1B, false, "WCT Bomb Bag Purchase", W_CLOCK_TOWN_BOMB_BAG_BUY, PROGRESSIVE_BOMB_BAG, {Category::cWestClockTown,Category::cDayOne, Category::cShop, Category::cMainInventory, Category::cNoOcarinaStart}, SpoilerCollectionCheck::ItemGetInf(0), SpoilerCollectionCheckGroup::GROUP_W_CLOCK_TOWN );
locationTable[W_CLOCK_TOWN_BIG_BOMB_BAG_BUY] = ItemLocation::Base (0x0D, 0x1C, false, "WCT Big Bomb Bag Purchase", W_CLOCK_TOWN_BIG_BOMB_BAG_BUY, PROGRESSIVE_BOMB_BAG, {Category::cWestClockTown,Category::cDayTwo, Category::cShop, Category::cMainInventory, Category::cNoOcarinaStart}, SpoilerCollectionCheck::ItemGetInf(0), SpoilerCollectionCheckGroup::GROUP_W_CLOCK_TOWN );
Expand Down
10 changes: 6 additions & 4 deletions source/item_pool.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -266,8 +266,10 @@ const std::array<ItemKey, 9> songList = {
SONG_OF_HEALING,
//SONG_OF_SOARING,
SONATA_OF_AWAKENING,
LULLABY_INTRO,
GORONS_LULLABY,
//LULLABY_INTRO,
//GORONS_LULLABY,
PROGRESSIVE_LULLABY,
PROGRESSIVE_LULLABY,
NEW_WAVE_BOSSA_NOVA,
ELEGY_OF_EMPTINESS,
OATH_TO_ORDER
Expand All @@ -276,8 +278,8 @@ const std::array<ItemKey, 9> songList = {
static void PlaceVanillaSongs() {
PlaceItemInLocation(HMS_SONG_OF_HEALING, SONG_OF_HEALING);
PlaceItemInLocation(DEKU_PALACE_IMPRISONED_MONKEY, SONATA_OF_AWAKENING);
PlaceItemInLocation(TWIN_ISLANDS_LULLABY_INTRO, LULLABY_INTRO);
PlaceItemInLocation(GORON_VILLAGE_GORON_LULLABY, GORONS_LULLABY);
PlaceItemInLocation(TWIN_ISLANDS_LULLABY_INTRO, PROGRESSIVE_LULLABY);
PlaceItemInLocation(GORON_VILLAGE_GORON_LULLABY, PROGRESSIVE_LULLABY);
PlaceItemInLocation(ROMANI_RANCH_ROMANIS_GAME, EPONAS_SONG);
PlaceItemInLocation(GBC_BABY_ZORAS, NEW_WAVE_BOSSA_NOVA);
PlaceItemInLocation(IKANA_CASTLE_IKANA_KING, ELEGY_OF_EMPTINESS);
Expand Down
10 changes: 5 additions & 5 deletions source/location_access.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -793,7 +793,7 @@ void AreaTable_Init() {
},
{
//Locations
LocationAccess(TERMINA_FIELD_GOSSIP_STONES, {[] {return (GoronMask && CanPlay(GoronsLullaby)) ||
LocationAccess(TERMINA_FIELD_GOSSIP_STONES, {[] {return (GoronMask && (ProgressiveLullaby >= 2)) ||
(DekuMask && CanPlay(SonataOfAwakening)) ||
(ZoraMask && CanPlay(NewWaveBossaNova));}}),
LocationAccess(TF_FOUR_STONE_GROTTO_1, {[] {return true;}}),
Expand Down Expand Up @@ -1267,11 +1267,11 @@ void AreaTable_Init() {
areaTable[GORON_VILLAGE_INTERIOR] = Area("Goron Village Interior", "Goron Village Interior", GORON_VILLAGE, {
//Events
EventAccess(&SpokeToBabyGoron, {[]{return true;}}),
EventAccess(&RockSirloin, {[]{return GoronMask && MagicMeter && (CanUse(FIRE_ARROWS) || (CanPlay(LullabyIntro) && HasFireSourceWithTorch));}}),
EventAccess(&RockSirloin, {[]{return GoronMask && MagicMeter && (CanUse(FIRE_ARROWS) || ((ProgressiveLullaby >= 1) && HasFireSourceWithTorch));}}),
},
{
//Locations
LocationAccess(GORON_VILLAGE_GORON_LULLABY, {[]{return GoronMask && CanPlay(LullabyIntro);}}),
LocationAccess(GORON_VILLAGE_GORON_LULLABY, {[]{return GoronMask && (ProgressiveLullaby >= 1);}}),
},
{
//Exits
Expand Down Expand Up @@ -1334,8 +1334,8 @@ void AreaTable_Init() {
},
{
//Exits
Entrance(SNOWHEAD_TEMPLE_ENTRANCE, {[]{return GoronMask && MagicMeter && CanPlay(GoronsLullaby);}}),
Entrance(SNOWHEAD_FAIRY_FOUNTAIN, {[]{return GoronMask && MagicMeter && CanPlay(GoronsLullaby);}}),
Entrance(SNOWHEAD_TEMPLE_ENTRANCE, {[]{return GoronMask && MagicMeter && (ProgressiveLullaby >= 2);}}),
Entrance(SNOWHEAD_FAIRY_FOUNTAIN, {[]{return GoronMask && MagicMeter && (ProgressiveLullaby >= 2);}}),
Entrance(ROAD_TO_SNOWHEAD, {[]{return true;}}),
});

Expand Down
2 changes: 2 additions & 0 deletions source/logic.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -142,6 +142,7 @@ namespace Logic {
u8 ProgressiveWallet = 0;
u8 ProgressiveBombBag = 0;
u8 ProgressiveSword = 0;
u8 ProgressiveLullaby = 0;
//Keys
u8 WoodfallTempleKeys = 0;
u8 SnowheadTempleKeys = 0;
Expand Down Expand Up @@ -697,6 +698,7 @@ namespace Logic {
ProgressiveWallet = 0;
ProgressiveBombBag = 0;
ProgressiveSword = 0;
ProgressiveLullaby = 0;
//Keys
WoodfallTempleKeys = 0;
SnowheadTempleKeys = 0;
Expand Down
2 changes: 1 addition & 1 deletion source/starting_inventory.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ void GenerateStartingInventory() {
//AddItemToInventory(SONG_OF_TIME, StartingSongOfTime.Value<u8>());
AddItemToInventory(SONG_OF_STORMS, StartingSongOfStorms.Value<u8>());
AddItemToInventory(SONATA_OF_AWAKENING, StartingSonataOfAwakening.Value<u8>());
AddItemToInventory(GORONS_LULLABY, StartingGoronsLullaby.Value<u8>());
AddItemToInventory(PROGRESSIVE_LULLABY, StartingGoronsLullaby.Value<u8>());
AddItemToInventory(NEW_WAVE_BOSSA_NOVA, StartingNewWaveBossaNova.Value<u8>());
AddItemToInventory(ELEGY_OF_EMPTINESS, StartingElegyOfEmptiness.Value<u8>());
AddItemToInventory(SONG_OF_HEALING, StartingSongOfHealing.Value<u8>());
Expand Down