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Project Zomboid Dedicated Server

WindowsGSH Status Module version Requires WindowsGSH Licence

This module installs, configures, starts, imports, and backs up Project Zomboid dedicated servers.

Status

NEEDS LIVE TEST. Static host loading, paths, configuration, and import contracts pass. Stable Build 41 and unstable Build 42 lifecycle behavior still need separate live validation.

Installation

WindowsGSH installs anonymous SteamCMD app 380870 and launches the vendor-provided StartServer64.bat. The default Steam branch remains stable; this module does not silently select Build 42's unstable branch.

Configuration

WindowsGSH uses -cachedir=<install>/Zomboid, -servername=<profile>, and Project Zomboid's -adminpassword startup option. Set Administrator Password before the first start so the server can create its admin account without stopping at an interactive prompt. This is separate from Join Password.

The administrator password accepts letters, numbers, and - _ . @ # + =; the restricted character set prevents command-shell characters from being interpreted by the vendor batch launcher. WindowsGSH preserves unknown keys in Zomboid/Server/<profile>.ini while managing PublicName, Password, DefaultPort, UDPPort, SteamPort1, SteamPort2, UPnP, MaxPlayers, and Public. Profile names accept only letters, numbers, hyphens, and underscores.

Networking

Purpose Default Protocol Exposure
Game traffic 16261 UDP Public; eligible for firewall/UPnP guidance
Direct connection 16262 UDP Public; eligible for firewall/UPnP guidance
Steam service 1 8766 UDP Public; eligible for firewall/UPnP guidance
Steam service 2 8767 UDP Public; eligible for firewall/UPnP guidance

The module writes all four ports into the selected profile's INI. Enable UPnP Port Forwarding allows Project Zomboid to ask a compatible router to create mappings; it defaults to disabled. UPnP does not work on every network and is not a substitute for checking firewall and router rules. Build 42 behavior should still be verified with listening-socket captures.

Query, console, and administration

WindowsGSH currently reports supervised process state. A2S/RCON is not claimed. Output is redirected, but interactive command delivery and save-safe quit handling remain unproven.

Project Zomboid receives the administrator password as its documented startup argument. Do not post startup command lines or first-run logs without checking that credentials have been removed.

Files and backups

  • Launcher: StartServer64.bat
  • Managed configuration: Zomboid/Server/<profile>.ini
  • Databases, saves, logs, and workshop state: below Zomboid
  • Backup target: complete managed Zomboid directory

Known limitations

  • Legacy installs using %USERPROFILE%\Zomboid need that directory copied into the managed install before first start.
  • Import does not execute or trust historical batch-file arguments.
  • Forced termination may be required until console shutdown is proven.
  • Build 42 remains an explicitly selected unstable Steam branch and is not configured by this first version.
  • The vendor StartServer64.bat currently controls Java heap size; this module does not rewrite the vendor batch file.

Beta verification checklist

  • Install and update the current stable depot and verify StartServer64.bat.
  • Complete a first start with a new administrator password and confirm no interactive password prompt remains.
  • Round-trip managed INI values while preserving unknown keys.
  • Start, attach, restart WindowsGSH, stop, and confirm save integrity.
  • Verify remote joining and capture stable/Build 42 listening sockets.
  • Test UPnP enabled and disabled, including the no-compatible-gateway fallback message.
  • Test direct and WindowsGSM serverfiles imports with Copy and Adopt.
  • Back up and restore a disposable world, database, and modded server.

Support

Report problems through the issue tracker with sanitized logs and version details. Never post passwords or private player data.

Support development

If you like the work I do and would like to support continued WindowsGSH and module development, you can contribute here:

Trust and source

Modules execute with WindowsGSH's permissions. Review ProjectZomboidModule.cs, module.json, and SECURITY.md. Current Steam identity was checked against SteamDB. The MIT-licensed historical WindowsGSM plugin was used only to confirm the managed-cache/import convention; this implementation is independent.

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