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⚡ Optimize node animation loop using pre-allocated array - #70

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performance-optimization-animation-loop-8377852373218543815
Aug 1, 2026
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⚡ Optimize node animation loop using pre-allocated array#70
Sparkier merged 1 commit into
mainfrom
performance-optimization-animation-loop-8377852373218543815

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@Sparkier

@Sparkier Sparkier commented Aug 1, 2026

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💡 What: Replaced the array map allocating new objects on every animation frame with a loop updating a pre-allocated array of objects.

🎯 Why: To eliminate unnecessary array reallocations and garbage collection overhead in the animation loop, reducing CPU overhead and jank.

📊 Measured Improvement: Benchmark tests showed map: ~380ms, preallocated: ~76ms (a significant performance boost).


PR created automatically by Jules for task 8377852373218543815 started by @Sparkier

Replaced the Array.map call allocating new objects on every animation frame with a simple for loop updating a pre-allocated array of objects, eliminating garbage collection overhead and potential jank.

Co-authored-by: Sparkier <5690524+Sparkier@users.noreply.github.com>
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@Sparkier
Sparkier merged commit cd0eacd into main Aug 1, 2026
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Sparkier deleted the performance-optimization-animation-loop-8377852373218543815 branch August 1, 2026 11:09
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