Expose world-worker movement actions in the WORLD UI - #27
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Summary
Builds directly on the validated obstacle-awareness checkpoint (PR #25) and exposes the already-proven world-worker movement behaviours through the WORLD management screen.
Changes
HP_WorldActionUI.luaas a thin UI adapter over validated Alpha4 movement APIsCOME HEREto the WORLD action barFOLLOW/UNFOLLOWto the WORLD action barCOME HEREcleanly cancels continuous FOLLOW for that worker before issuing the one-shot navigation requestScope
This PR does not change locomotion, obstacle sensing, collision behaviour, persistence, or the known-good PR #25 controllers. It only exposes existing movement APIs in the management UI and makes their state visible.
Test focus
[WorldWorkerUI] Loaded 2.2.0.0-alpha5-world-actions-ui-1appears without Lua errors.COMING HEREwhile moving.Future target architecture
Vehicle destinations are intentionally not implemented here, but this UI/action phase is being kept separate from locomotion so later target types can resolve to world destinations/entry transforms without replacing the movement controller.