Add continuous world-worker follow behaviour - #24
Draft
SimGamerJen wants to merge 2 commits into
Draft
Conversation
Owner
Author
Test result — FULL PASSThe remaining continuous-follow cases are now validated in-game.
Combined with the earlier visual and log validation, PR #24 is now the known-good continuous-follow checkpoint. |
SimGamerJen
force-pushed
the
agent/world-workers-alpha4-continuous-follow
branch
from
August 8, 2026 21:59
3b70495 to
0954da3
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Builds directly on the validated target-navigation checkpoint and adds session-only continuous following of the local player.
Commands
hpWorld follow [slot] [standOffMetres]hpWorld unfollow [slot]Aliases:
followme,trailfollowstop,stopfollowBehaviour
unfollowcleanly stops any active follow motion and persists the worker's final positionPersistence
The resulting worker position persists normally, but FOLLOW mode itself is deliberately session-only for this prototype. Reloading a save will not make a worker automatically resume chasing the player.
Test focus
[WorldFollow] Loaded ... continuous-follow-1appears.hpWorld follow A.hpWorld follow A 2.5to update the stand-off while already following.hpWorld unfollow Awhile moving and while waiting; both should cancel cleanly.No obstacle avoidance or pathfinding is introduced in this PR.