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Paper: MonoGame example added - #6

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Paper: MonoGame example added#6
ManoxCZ wants to merge 1 commit into
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@ManoxCZ

@ManoxCZ ManoxCZ commented Jul 15, 2026

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I have added a new MonoGame example to use Paper. It contains a shader too.

// HLSL port of the shared Canvas GLSL shader for the MonoGame (DesktopGL) sample.
// Mirrors Samples/Common/CanvasShaderSource.cs: scissor masking, brush gradients,
// SDF text and edge anti-aliasing. Backdrop blur is not implemented here
// (the renderer reports SupportsBackdropBlur = false).

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Are we unable to get the Backdrop blur to work in Monogame?

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How to test, right now i looks similar to OpenGL
image

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The Paper demo needs updating its missing a lot of newer features, but you can probably enable the blur on something, the graph maybe. The Origami sample has the blur in it, its a more up to date Paper Sample but its over in Origami. The Quill Sample also has a more clear example of the Blur i think.

The Backdrop blur is a multi-pass blur the backend does to let elements draw and look like Frosted Glass
image

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