Paper: MonoGame example added - #6
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| // HLSL port of the shared Canvas GLSL shader for the MonoGame (DesktopGL) sample. | ||
| // Mirrors Samples/Common/CanvasShaderSource.cs: scissor masking, brush gradients, | ||
| // SDF text and edge anti-aliasing. Backdrop blur is not implemented here | ||
| // (the renderer reports SupportsBackdropBlur = false). |
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Are we unable to get the Backdrop blur to work in Monogame?
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The Paper demo needs updating its missing a lot of newer features, but you can probably enable the blur on something, the graph maybe. The Origami sample has the blur in it, its a more up to date Paper Sample but its over in Origami. The Quill Sample also has a more clear example of the Blur i think.
The Backdrop blur is a multi-pass blur the backend does to let elements draw and look like Frosted Glass

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I have added a new MonoGame example to use Paper. It contains a shader too.