This is a recreation of the original Infuse SMP S1, not to be confused with Infuse SMP Revamped.
When you kill someone with no negative effects, you get a positive potion effect.
When you kill someone with any negative effects, you lose one of them.
When you die with no positive effects, you gain a negative effect.
When you die with any positive effects, you lose one of them.
There are 3 custom items:
Lets you revive a player who was deathbanned after losing too many effects.
Boosts the level of your positive effects for a short time.
Removes one of your negative effects or gives you a positive effect.
/infuse
|- help: Shows the help message.
|- reload: Reloads the config.
|- revive <player>: Revives a dead player.
|- setscore <player> <score>: Sets a player's score. Also rerolls their effects.
|- getscore <player>: Gets a player's score.
\- give <player> <item> [count]: Gives a player an infuse item.
infusev1.help: Lets players use/infuse helpinfusev1.reload: Lets players use/infuse reloadinfusev1.revive: Lets players use/infuse reviveinfusev1.setscore: Lets players use/infuse setscoreinfusev1.getscore: Lets players use/infuse getscoreinfusev1.give: Lets playerss use/infuse give
# Starting score of any player. A positive score will give the player that many positive effects. A negative score will give the player that many negative effects.
# Can be any number between -max_negative and max_positive
starting_score: 0
# Max and minimum scores. A player's score cannot go past these bounds.
max_score: 8
min_score: -9
# The score that a player will get banned at.
# Setting the score to anything >= 0 will disable deathbans.
# If the config is lower than min_score, players will not be banned.
ban_score: -9
# The score that a player will be set to when a reviver is used on them.
revive_score: 0
# Maximum number of positive effects a player can have.
# Should be between 0 and the number of effects in positive_effects
max_positive: 8
# Maximum number of negative effects a player can have.
# Should be between 0 and the number of effects in negative_effects
max_negative: 8
# A list of all the positive effects
# Use effects from here: https://jd.papermc.io/paper/26.2/org/bukkit/potion/PotionEffectType.html
# Effects should be in lowercase for proper conversion to NamespacedKeys
# Warning: Effect names may change across versions. If you run into errors, look for a list for your version.
# You can also use custom effects defined in datapacks by their namespaced key
positive_effects:
- strength
- speed
- haste
- fire_resistance
- health_boost
- dolphins_grace
- luck
- water_breathing
# A list of all the negative effects
# Use effects from here: https://jd.papermc.io/paper/26.2/org/bukkit/potion/PotionEffectType.html
negative_effects:
- weakness
- slowness
- mining_fatigue
- jump_boost
- slow_falling
- glowing
- unluck
- hunger
# The default level of each effect
effect_level: 1
# Overrides for the "effect_level" config.
# Lets you change the level that a specific effect (positive or negative) will get boosted to.
override_levels:
haste: 2
###
### Enhancer Configs
###
# The duration of the enhancer's effects in seconds
enhancer_duration: 90
# The level that your effects will be boosted to
enhanced_level: 3
# Overrides for the "boost_level" config.
# Lets you change the level specific effects get boosted to.
enhanced_override_levels:
strength: 2
health_boost: 2
###
### Recipes
###
recipes:
infuse_effect:
type: shaped
shape:
- "DND"
- "DBD"
- "DND"
ingredients:
D: DIAMOND_BLOCK
N: NETHERITE_INGOT
B: GLASS_BOTTLE
reviver:
type: shaped
shape:
- "GBE"
- "DND"
- "EBG"
ingredients:
D: DRAGON_BREATH
N: NETHER_STAR
B: NETHERITE_BLOCK
G: GHAST_TEAR
E: FERMENTED_SPIDER_EYE
enhancer:
type: shaped
shape:
- "NGN"
- "GBG"
- "NGN"
ingredients:
G: ENCHANTED_GOLDEN_APPLE
N: NETHERITE_INGOT
B: GLASS_BOTTLE

