Methane Kit v0.8.2: fix build with latest compilers, update external dependencies, fix validation errors and rendering stability - #160
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WalkthroughThe change updates CI and build tooling for Visual Studio 2026 and newer Apple platforms. It upgrades external packages, centralizes STB image integration, adds application testing, revises command tracking, and changes Vulkan synchronization, device capability handling, rendering, shader compatibility, and validation. ChangesBuild and platform updates
Graphics runtime updates
Estimated code review effort: 5 (Critical) | ~120 minutes Mergeability Score: 🟡 Moderate · up to The PR changes Vulkan surface-loss recovery and build/CI configuration; the current recovery path can leak native Vulkan surfaces during repeated failures, while related synchronization and CI/build follow-ups remain unresolved. Merge should wait for the Vulkan ownership issue to be fixed or explicitly accepted by the owner. Poem
🚥 Pre-merge checks | ✅ 3 | ❌ 2❌ Failed checks (2 warnings)
✅ Passed checks (3 passed)
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Pull request overview
This PR updates build configuration and external dependencies to keep MethaneKit building on newer toolchains (Visual Studio 2026, newer GCC/Xcode) and refreshes several third-party packages. It also adjusts Vulkan and IDE/build preset configuration to match the updated environment.
Changes:
- Add Visual Studio 2026 CMake presets and update CI workflows to use them.
- Update multiple external dependencies (Vulkan-Headers, Taskflow, Catch2, FMT, etc.) and fix include paths for newer HLSL++ layout.
- Apply targeted build fixes in Vulkan code paths and platform/build scripts (plus version patch bump to 0.8.2).
Reviewed changes
Copilot reviewed 31 out of 35 changed files in this pull request and generated 5 comments.
Show a summary per file
| File | Description |
|---|---|
| Modules/Platform/AppView/CMakeLists.txt | Fixes CMake conditional structure for Linux branch. |
| Modules/Graphics/RHI/Vulkan/Sources/Methane/Graphics/Vulkan/System.cpp | Adjusts debug callback types/printing with newer Vulkan-Hpp headers. |
| Modules/Graphics/RHI/Vulkan/Sources/Methane/Graphics/Vulkan/RenderContext.cpp | Changes swapchain image acquire timeout behavior (needs follow-up fixes). |
| Modules/Graphics/Primitives/Sources/Methane/Graphics/SkyBox.cpp | Updates HLSL++ include path to new directory layout. |
| Modules/Graphics/Camera/Include/Methane/Graphics/Camera.h | Updates HLSL++ include paths. |
| Modules/Data/Types/Include/Methane/Data/Vector.hpp | Updates HLSL++ include paths. |
| Externals/VulkanHeaders.cmake | Pins Vulkan-Headers to a newer Vulkan SDK tag/version. |
| Externals/TaskFlow.cmake | Updates Taskflow version and removes non-MSVC warning suppression options. |
| Externals/README.md | Updates documented versions for multiple dependencies (one mismatch noted). |
| Externals/MagicEnum.cmake | Updates magic_enum version. |
| Externals/IttApi.cmake | Updates ittapi version. |
| Externals/HLSLpp.cmake | Updates HLSL++ tag/version. |
| Externals/FTXUI.cmake | Updates FTXUI version. |
| Externals/FMT.cmake | Updates fmt tag/version. |
| Externals/DirectXTex.cmake | Updates DirectXTex tag/version. |
| Externals/DirectXShaderCompilerBinary.cmake | Switches DXC binary package pinning to a specific git tag (version commented). |
| Externals/DirectXHeaders.cmake | Updates DirectX-Headers version. |
| Externals/CPM.cmake | Updates CPM.cmake bootstrap version + hash. |
| Externals/CMakeModules.cmake | Updates pinned commit for MethanePowered/CMakeModules. |
| Externals/CLI11.cmake | Updates CLI11 version. |
| Externals/Catch2.cmake | Updates Catch2 version. |
| CMakePresets.json | Adds extensive VS2026 configure/build presets and scan presets. |
| CMakeLists.txt | Bumps Methane patch version to 0.8.2. |
| CMake/MethaneModules.cmake | Adjusts target-arch detection for ARM64 (needs follow-up fix). |
| Build/Windows/Build.bat | Defaults to VS2026 generator and updates CLI option to select VS2022. |
| Build/Unix/Build.sh | Bumps patch version to 0.8.2. |
| Build/README.md | Updates build documentation for VS2026 and Metal Toolchain download. |
| Apps/08-ConsoleCompute/ConsoleApp.cpp | Adds <condition_variable> include used by updated code. |
| .idea/misc.xml | Updates CLion project settings. |
| .idea/MethaneKit.iml | Simplifies/updates IntelliJ module definition. |
| .idea/editor.xml | Adds IDE inspection/code style settings file. |
| .idea/cmake.xml | Updates CLion CMake profiles (now includes machine-specific absolute paths). |
| .github/workflows/ci-sonar-scan.yml | Updates patch version env var and bumps setup-ninja action major version. |
| .github/workflows/ci-codeql-scan.yml | Switches Windows CodeQL preset to VS2026. |
| .github/workflows/ci-build.yml | Switches Windows CI presets to VS2026 and bumps patch version env var. |
Files not reviewed (4)
- .idea/MethaneKit.iml: Generated file
- .idea/cmake.xml: Generated file
- .idea/editor.xml: Generated file
- .idea/misc.xml: Generated file
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Codecov Report❌ Patch coverage is Additional details and impacted files@@ Coverage Diff @@
## master #160 +/- ##
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- Coverage 59.38% 46.95% -12.43%
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Files 301 393 +92
Lines 13089 19757 +6668
Branches 661 1892 +1231
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+ Hits 7771 9274 +1503
- Misses 5318 10302 +4984
- Partials 0 181 +181
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Win64_DX_SonarScan Test Results 9 files 9 suites 7s ⏱️ Results for commit 990a450. ♻️ This comment has been updated with latest results. |
MacOS_MTL_SonarScan Test Results 9 files 9 suites 7s ⏱️ Results for commit 990a450. ♻️ This comment has been updated with latest results. |
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Inline comments:
In @.idea/cmake.xml:
- Around line 17-19: Update the Linux VK configurations identified by
PROFILE_NAME values “Linux VK Debug”, “Linux VK Release”, and “Linux VK Profile”
to remove tilde-based paths from GENERATION_OPTIONS. Use valid absolute paths or
relocate the machine-specific cache and install settings to
CMakeUserPresets.json, then verify the generated CMakeCache.txt contains
correctly expanded paths.
In `@Externals/README.md`:
- Line 30: Update the Tracy entry description to hyphenate the compound
modifiers “real-time” and “nanosecond-resolution,” leaving the remaining text
unchanged.
In
`@Modules/Graphics/RHI/Vulkan/Sources/Methane/Graphics/Vulkan/RenderContext.cpp`:
- Around line 299-302: Update the eErrorSurfaceLostKHR handling to move
m_vk_unique_surface into a local vk::UniqueSurfaceKHR before creating the
replacement surface, then assign the new surface and call ResetNativeSwapchain()
while the local old-surface handle remains alive. Do not use release(), ensuring
the old surface is destroyed after swapchain cleanup.
🪄 Autofix
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: Repository UI
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Plan: Pro Plus
Run ID: f219d198-7fdc-469f-bee7-d133c8150114
📒 Files selected for processing (18)
.github/workflows/ci-codeql-scan.yml.github/workflows/ci-sonar-scan.yml.idea/cmake.xmlBuild/README.mdBuild/Unix/CI/InstallMacOsPrerequisites.shBuild/Unix/CI/RunApplicationsTest.shCLAUDE.mdCMake/MethaneModules.cmakeExternals/DirectXShaderCompilerBinary.cmakeExternals/README.mdExternals/iOS-Toolchain.cmakeModules/Graphics/RHI/Base/Include/Methane/Graphics/Base/CommandListSet.hModules/Graphics/RHI/Base/Sources/Methane/Graphics/Base/CommandListSet.cppModules/Graphics/RHI/Vulkan/Include/Methane/Graphics/Vulkan/CommandListSet.hModules/Graphics/RHI/Vulkan/Sources/Methane/Graphics/Vulkan/CommandListSet.cppModules/Graphics/RHI/Vulkan/Sources/Methane/Graphics/Vulkan/CommandQueue.cppModules/Graphics/RHI/Vulkan/Sources/Methane/Graphics/Vulkan/RenderContext.cppModules/Graphics/RHI/Vulkan/Sources/Methane/Graphics/Vulkan/Shader.cpp
🚧 Files skipped from review as they are similar to previous changes (10)
- Build/Unix/CI/InstallMacOsPrerequisites.sh
- Modules/Graphics/RHI/Vulkan/Sources/Methane/Graphics/Vulkan/Shader.cpp
- .github/workflows/ci-codeql-scan.yml
- Modules/Graphics/RHI/Vulkan/Sources/Methane/Graphics/Vulkan/CommandQueue.cpp
- Modules/Graphics/RHI/Vulkan/Include/Methane/Graphics/Vulkan/CommandListSet.h
- Modules/Graphics/RHI/Vulkan/Sources/Methane/Graphics/Vulkan/CommandListSet.cpp
- Build/README.md
- .github/workflows/ci-sonar-scan.yml
- Externals/DirectXShaderCompilerBinary.cmake
- Externals/iOS-Toolchain.cmake
…7 in MethaneHelloTriangle with VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json Root cause A lifetime mismatch between two threads over who owns the pending present-wait: AddWaitForFrameExecution() registers the set's "execution completed" binary semaphore in m_wait_frame_execution_completed[frame_index]. Its only consumer is vkQueuePresentKHR in RenderContext::Present(), on the main thread. CompleteCommandListSetExecution() called ResetWaitForFrameExecution() — but it runs on the background m_execution_waiting_thread (CommandQueueTracking.cpp:163), firing as soon as the execution fence signals. The fence signalling means the GPU finished the work — it says nothing about the semaphore having been waited on. So whenever the GPU finished before the main thread reached Present(), the semaphore was dropped from the present wait list, presentKHR waited on nothing, and the binary semaphore stayed signalled. The next submit of that same set signalled it again → the VUID. I confirmed this by instrumenting rather than inferring: the background thread was clearing a non-empty, still-pending wait 22–69 times per 8-second run, and one instrumented run caught Present with an empty wait list — which also aborted with can not reset command list in committed or executing state. Fix Removed the reset from CompleteCommandListSetExecution() — the wait now belongs solely to Present(), which clears it after consuming it. This is the actual fix. AddWaitForFrameExecution grows the vector instead of resize-ing it. The unconditional resize(index + 1) shrank the vector whenever a lower frame index executed, discarding higher frames' entries. That was harmless only because the buggy reset kept them empty; with the reset gone, entries legitimately stay pending, so this would have become a live bug. Skip registering the same semaphore twice for one frame — a binary semaphore may be awaited only once per signal, and a duplicate could otherwise accumulate if a presentation was skipped by a swapchain error.
1. PSO depth-stencil format (ID 1170) — RenderState.cpp:280 DSVFormat was set to DXGI_FORMAT_UNKNOWN whenever settings.depth.enabled was false. But D3D12 requires the PSO's DSVFormat to match the DSV bound by the render pass regardless of whether depth testing is on. It now always takes the render pattern's depth attachment format (PixelFormat::Unknown → DXGI_FORMAT_UNKNOWN, so patterns without depth are unaffected). This is why only ShadowCube and CubeMapArray were affected: they use AppOptions::GetDefaultWithColorDepthAndAnim() (screen pattern with depth), and ScreenQuad/text render states set depth.enabled = false — so every badge and text draw, every frame, hit it. 2. Copy-queue resource state (ID 1334) — Resource.hpp:169, Texture.cpp:517 Resources used by D3D12_COMMAND_LIST_TYPE_COPY lists must stay in Common; the copy queue implicitly promotes them to CopyDest/CopySource and decays them back. PrepareResourceTransfer was transitioning to CopyDest on the copy list itself. It now targets Common for copy-type lists (keeping the existing DIRECT-list behavior for --transfer-with-direct-queue), and image textures are created in Common instead of CopyDest — which also removes the early-return path that previously skipped the sync barrier entirely on first upload. A side benefit: Methane's tracked state now matches D3D12's actual post-decay state instead of claiming CopyDest. 3. Forced sample count (ID 672) — RenderState.cpp:210 Fix 1 surfaced this latent bug: ForcedSampleCount was set to rasterizer.sample_count whenever depth and stencil were disabled. That's a target-independent-rasterization feature for UAV rendering which forbids binding a DSV — previously masked because those PSOs also had DSVFormat = UNKNOWN. With a DSV now correctly declared, PSO creation failed outright and three apps aborted with exit code 3. It's left at the D3D12_DEFAULT value of 0, so rasterization uses the render targets' sample count.
Thread safety — cpp:S8379 (9) - Vulkan/CommandQueue (6 issues): GetWaitForExecutionCompleted() and its mutable m_wait_execution_completed member had zero call sites — dead code, also present on master. Deleted both. - Vulkan/Device.h — QueueFamilyReservation::m_free_indices was mutated from const methods (ClaimQueueIndex/ReleaseQueueIndex, called from command-queue ctor/dtor) with no guard. Added m_free_indices_mutex and locked all accessors. This required dropping noexcept from HasFreeQueues() and IncrementQueuesCount(), since locking can throw; no caller relied on it. - Vulkan/RenderContext.h — m_vk_deferred_release_pipelines was appended from DeferredRelease() (const) and cleared in WaitForGpu(). Added a mutex covering both. - Vulkan/ResourceBarriers.cpp — the lazy per-queue-family barrier cache relied on the caller holding Base::ResourceBarriers::Lock(). Made the lock local; the mutex is recursive, so the existing caller lock still nests safely. Correctness/clarity (9) - cpp:S7172 ×4 — .has_value() on optional<uint32_t> checks in Vulkan/CommandQueue.cpp, Vulkan/Device.cpp, Vulkan/RenderContext.cpp, Linux/AppLin.cpp. - cpp:S8417 ×2 — dropped memory_order_relaxed from the console-print flag in Platform/Utils.cpp (set once at init, not hot). - cpp:S1905 — removed a genuinely redundant static_cast<vk::ObjectType>; pObjects[i].objectType is already vk::ObjectType on the C++ callback struct. - cpp:S3358 — replaced the nested ternary in RenderState.cpp with an IIFE lambda, keeping const. - cpp:S6004 — moved device into the if init-statement in Shader.cpp.
…R MTL_SHADER_VALIDATION and support in RunApplicationsTest.sh script Metal has no equivalent of ID3D12InfoQueue1::RegisterMessageCallback or VK_EXT_debug_utils. I verified this empirically with four probe programs rather than assuming: API validation layer messages cannot be intercepted at all — Metal prints them itself via NSLog or an assertion failure. They already reach the CI log through stderr, but in a format no existing pattern matched. MTLLogState (macOS 15+) captures GPU shader logs only — the handler never fired for API validation. MTLFunctionLog via commandBuffer.logs is Metal's real programmatic validation channel (its only enum value is literally MTLFunctionLogTypeValidation), available since macOS 11. Critically: a GPU shader-validation error surfaces only in commandBuffer.logs — commandBuffer.error stays nil and status reads Completed. Checking only .error would have missed it entirely. Implementation New DebugMessages.hh/.mm prints three message kinds with the Error <Category>: prefix the script's ^Error [A-Za-z] pattern already matches: shader validation (MTLFunctionLog), command buffer execution errors (with per-encoder state and debug signposts), and shader logs (MTLLogState). It's wired into command buffer creation and completion in CommandList.hpp, RenderContext.mm and Fence.mm. Gating is by MTL_DEBUG_LAYER/MTL_SHADER_VALIDATION env vars, not a compile-time flag — CI builds Release presets, so a #ifdef _DEBUG gate like DirectX's would have been dead there. Command-buffer error reporting stays unconditional since GPU faults happen in release too. RunApplicationsTest.sh now also sets MTL_SHADER_VALIDATION=1, adds patterns for the two raw Metal forms Methane can't intercept (failed assertion, Invalid device load/store), and widens the startup-banner ignore to cover the Metal GPU Validation Enabled line that shader validation adds. Verification Temporary instrumentation confirmed messages travel from both render and present command buffers through PrintToDebugOutput into the captured log — the script flagged 3746 of them and failed the app, then I removed it. A probe using the identical field access produced a real shader-validation report: Invalid device store at offset 4096, executing kernel function: "OutOfBoundsKernel" with encoder label and /program_source:10:36 source location. A fake app exercised the script's matcher against all four message forms — all detected, both banners correctly ignored. All 9 tutorials pass with both validation layers on (no false positives); builds clean on macOS Debug/Release, tvOS simulator (checking the macOS-only MTLCommandBufferErrorDeviceRemoved guard), and with METHANE_METAL_FRAMES_SYNC_WITH_DISPATCH_SEMAPHORE both off and on, since I restructured that branch. One caveat worth flagging: Metal API validation errors still abort the process by default rather than logging. The script catches that as a SIGABRT crash plus the failed assertion text. Setting MTL_DEBUG_LAYER_ERROR_MODE=nslog would collect all such issues in one run instead of dying on the first — I left the Apple default in place rather than change failure semantics unasked, but it's a one-line addition if you want it.
- Stale native device on switch: RenderContext.cpp:148 - Descriptor pools reused across devices: DescriptorManager.cpp:43 - Frozen presentation after switch: RenderContext.cpp:154 + PrimeSurfacePresentation() - Swapchain destroyed before its image views: RenderContext.cpp:96 - Leaked probe surface (release → reset): System.cpp:318, RenderContext.cpp:317
- Pin DirectXShaderCompilerBinary to an immutable commit SHA instead of the mutable 'update_dxc_v1-9-2602' branch, matching the CMakeModules.cmake convention. - Exclude Methane/StbImage.h from the installed public headers of MethanePrimitives, because it includes <stb_image.h> from the STB external dependency, which is not installed or exported with Methane Kit. - Hyphenate compound modifiers in the Tracy description in Externals/README.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
…Index: - Release swapchain resources before destroying the lost surface, because all swapchains created for a surface must be destroyed prior to the surface itself (VUID-vkDestroySurfaceKHR-surface-01266). - Re-initialize the swapchain directly instead of calling ResetNativeSwapchain(), which calls UpdateFrameBufferIndex() and thus re-entered GetNextFrameBufferIndex recursively. - Take the frame-sync ring slot anew on every acquire attempt, because the frame-sync pool is destroyed and re-created together with the swapchain, which invalidated the reference cached before the retry loop and left it dangling after a surface-lost retry. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
CMake does not expand '~' in -D option values and CLion does not expand it in the CMake options field either, so the Linux and MacOS-VK profiles would have created a literal '~' directory for CPM_SOURCE_CACHE and CMAKE_INSTALL_PREFIX. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This reverts commit 9c61117.
…rtion on developer mode check
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Summary
Methane Kit v0.8.2 update restores build compatibility with the latest compilers, updates all external dependencies and fixes a large number of graphics API validation errors, thread-safety issues and runtime stability bugs, most of which were found with the newly added automated applications run test:
VS2026-*CMake presets were added along with the existingVS2022-*presets.ID3D12InfoQueue1message callback in DirectX 12,VK_EXT_debug_utilsmessenger in Vulkan andMTLLogStatewith command buffer error reporting in Metal. New test scriptBuild/Unix/CI/RunApplicationsTest.shruns all applications and fails on any validation or runtime error printed to the console output. It's not used in CI yet, because build environment has no GUI and GPU support.Base::CommandQueueTracking,Vulkan::QueueFamilyReservation,Vulkan::CommandListSetand in the timestamp query pools, which caused sporadic hangs and crashes in multi-threaded rendering.Graphics libraries
Base::CommandQueueTracking:GetNextExecutingCommandListSet()was replaced withPopNextExecutingCommandListSet(), which atomically pops the command list set and waits for it, eliminating the race betweenWaitUntilCompleted,CompleteExecutionand the background execution-waiting thread; template helperProcessExecutingCommandListSetandIsExecutingOnFrameIndexwere added for the FIFO-ordered frame completion. Timestamp query pool initialization was guarded with a mutex andICommandQueue::GetTimestampQueryPoolPtr()now returnsPtrby value instead of a reference, which could dangle.Base::RenderCommandList::UpdateDrawingState, which incorrectly skipped tracking of the primitive type change.CommandListSet::GetCombinedName()was madeconstandBase::CommandQueueTrackingexecution thread was switched tostd::jthread.Methane/StbImage.hwrapper header, which suppresses external code compiler warnings and disables SIMD in GCC debug builds, replacing ad-hocstb_image.hinclusions inImageLoader.cppandAppLin.cpp.Camera::ResetOrientationand reduced enums verbosity inQuadMeshwithusing enum(SonarQube issues).DirectX RHI
ID3D12InfoQueue1to print DirectX 12 validation messages to the platform debug output and unregistered on device release.COPYtype: resources are kept inCommonstate, which is implicitly promoted by the copy queue, fixing validation errorD3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE.RenderStatepipeline description:ForcedSampleCountis left zero (errorCREATEGRAPHICSPIPELINESTATE_INVALID_FORCED_SAMPLE_COUNT) andDSVFormatalways matches the render pattern depth attachment format (errorCOMMAND_LIST_DRAW_DEPTH_STENCIL_VIEW_NOT_SET).Vulkan RHI
vk::Fencewas removed fromRenderContext::FrameSync; image acquisition now waits for completion of the render submission which consumed the image-available semaphore, satisfyingVUID-vkAcquireNextImageKHR-semaphore-01779. Bounded acquisition timeout and retries count were added instead of the infiniteUINT64_MAXtimeout.CommandListSetexecution-completed semaphore is created lazily and is signalled only for the command list sets targeting a specific frame buffer, fixingVUID-vkQueueSubmit-pSignalSemaphores-00067caused by permanently signalled semaphores of non-frame command lists.VUID-vkDestroySurfaceKHR-surface-01266) and the swap-chain is re-initialized directly to avoid recursive re-entrance toGetNextFrameBufferIndex().VULKAN_HPP_DEFAULT_DISPATCHERis no longer specialized withvk::Device, because the single global dispatcher was resolving device-level entry points of the last created device and dispatched calls to a wrong ICD on multi-GPU systems. Native device handle is now updated inRenderContext::Initialize()and descriptor pools are destroyed instead of being reset, because they can not be reused with another device.VK_GOOGLE_HLSL_FUNCTIONALITY_1andVK_GOOGLE_USER_TYPEdevice extensions were enabled and SPIRV byte code is stripped of the reflection instructions withRemoveHlslReflectionFromSpirv()when they are not supported, fixingVUID-VkShaderModuleCreateInfo-pCode-08742.ProgramBindingswas fixed to iterate per-binding instead of using a single flat descriptors count, which caused out-of-bounds descriptor access with non-contiguous bindings.srcStageMask/dstStageMaskare replaced witheTopOfPipe/eBottomOfPipe, fixingVUID-vkCmdPipelineBarrier-srcStageMask-03937anddstStageMask-03937.RenderStatedetectsVK_KHR_portability_subsetand enables primitive restart for strip and dynamic topologies on devices which can not disable it, silencing MoltenVK warning "Metal does not support disabling primitive restart".RenderPass::CreateNativeFrameBuffernow validates attachment texture dimensions against the render pass frame size.VkSubmitInfowithVkTimelineSemaphoreSubmitInfoand stale message-ID filters of the debug messenger callback, which are not needed with the current Vulkan SDK. Debug messenger callback signature was migrated tovk::types.RenderContext.mmandPlatformExt.mmon Apple platforms (workaround ofvulkan.hppconstant-expression issue withCAMetalLayer) and added explicit release of the Metal view in theRenderContextdestructor.Metal RHI
Metal::DebugMessageswhich prints GPU shader validation messages (MTLLogState,MTLFunctionLog) and command buffer execution errors to the platform debug output when the Metal debug layer is enabled withMTL_DEBUG_LAYER/MTL_SHADER_VALIDATIONenvironment variables.CommandQueue::CreateNativeCommandBuffer()with per-encoder execution status error reporting enabled in debug builds.Platform libraries
Platform::SetPrintToConsoleEnabled()and application command line flag--print_debug_messages_to_console, which redirects debug output tostd::coutinstead ofOutputDebugStringon Windows andNSLogon MacOS, so that graphics API validation messages can be captured by the CI test script.AppDelegatedisables window state restoration, which is not implemented, and opts in to the secure restorable state coding to silence the AppKit warning.Tutorial applications
ConsoleComputetutorial withadd_prerequisite_binaries(...)extended with theIS_CONSOLE_APPargument.ConsoleComputenow waits for the compute command list completion instead of the whole context, fixing the GPU wait done in the invalid command list state, usesstd::jthreadfor the UI refresh thread and declares the image format in theGameOfLife.hlslcompute shader.Tests
RenderCommandListdrawing with multiple primitive types in a single command list (DrawandDrawIndexed), which cover the fixed primitive type change tracking bug.External libraries
v1.9.2602v1.4.357.0v1.619.5v2.1.1(may 2026)v0.14.0.1v12.2.0v7.0.3v4.1.0v3.9v3.15.3v2.7.2v0.9.8v3.28.2v0.43.1v4.6.0methanebranchBuild
VS2026-*CMake configure and build presets usingVisual Studio 18 2026generator for Win64/Win32 x DX/VK x Default/Profile/Scan variants (require CMake 4.2+).Build\Windows\Build.batuses Visual Studio 2026 generator by default,--vs2022option was added for backward compatibility. Support of Visual Studio 2019 build was dropped.Build/Unix/CI/InstallMacOsPrerequisites.shscript, which downloads and installs the Metal Toolchain required since Xcode 26.CMake/MethaneModules.cmakefor the different spellings ofCMAKE_SYSTEM_PROCESSOR.v0.8.2.Continuous Integration
VS2026-*presets on Windows and were updated to the latest GitHub actions:actions/checkout@v7,actions/cache@v6,actions/upload-artifact@v7,github/codeql-action/*@v4.RunSonarScanner.shscript toSonarSource/sonarqube-scan-action@v8.2.0with separate steps for push and pull-request events; images were excluded from the analysis to fix invalid encoding errors.Build/Unix/CI/RunApplicationsTest.shscript, which runs all applications in GUI mode and checks the console output for the graphics API validation and runtime errors on all platforms.v1.4.350.1and Tracy release binaries tov0.14.0.1.Documentation
Build/README.mdwith the new build presets, andExternals/README.mdwith the updated dependency versions.CLAUDE.mdwith the project guidance for Claude Code.