Fix PlayerRadarHud null crash when switching servers#6455
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Type of change
Description
PlayerRadarHud was crashing when switching servers on a hub network. During a server switch, Minecraft starts clearing the current world and entities become null. The HUD was still rendering and trying to call .position() on null entities, causing a NullPointerException. Fixed by adding a null check to filter out null entities and a null camera entity before sorting.
Related issues
Fixes #6433
How Has This Been Tested?
Tested by switching servers on a hub network with PlayerRadarHud enabled. The crash no longer occurs.
Checklist: