HDR Tonemap for HDRMod#312
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HDR
Changes to support HDRMod via compilation branching by
HDR_ENABLEDdefine macro.I ended up not adding any new sliders/toggles.
When HDRMod is installed and enabled, Complementary will be HDR out of the box.
1000nits peak @ 203nits paper white

Changes
pipelineSettings.glslcolorTex0Format&colortex3Formatoverride to 16F for HDR values.uniforms.glslcommonFunctions.glslLinearToRGB()&RGBToLinear(), bothvec3andfloat.final.glsl.final.glslshould copy and paste?composite5.glslLinearToRGB()tocommonFunctions.glsl.DoBSLColorSaturation()HDRmainLighting.glslemissionfinal result that'll be added to lighting when using IPBR.final.glslLinearToRGB()&RGBToLinear()to decode back to linear, apply brightness scaling, and reencode gamma.composite.glsl&composite1.glsllensFlare.glsl