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There are three types of categories in Captivity Events.
They are as follows:
Captive Plays when player is captive.
Captor Plays when player has captives.
Random Plays when player isn't captive.
Module Creation Basic Events
Event Categories & Structure Backgrounds & Animations Requirements (Req*)
Options & Consequences Skills & Traits
Progress & Delay Events Battle, Scene & Teleport Settings Terrain & Companions Spawn Logic
Complete Advanced Example