Note: Much of my work happens in private repositories, organizations, or long-running community projects. Public activity here is only part of the picture.
I build systems for simulation, game design, and structured worldbuilding.
Most of my work sits at the intersection of strategy games, military simulation, procedural tools, and persistent fictional worlds. I focus on projects that need more than surface-level features: dynamic behavior, readable data structures, long-term maintainability, and tools that help complex communities actually run.
| Area | What I work on |
|---|---|
| Simulation | Live world-state tracking, national statistics, admin tooling, and persistent campaign infrastructure. |
| Game systems | Arma 3 mission systems, AI behavior, logistics, faction configuration, and battlefield mechanics. |
| Worldbuilding | Structured data, wiki systems, procedural support tools, and documentation for evolving fictional settings. |
| Project quality | Maintainable workflows, readable repositories, and documentation standards for large collaborative projects. |
- Developing tools and infrastructure for AG-GS / Avant-Garde, including live world-state tracking, national statistics, wiki systems, admin workflows, and simulation support.
- Building and improving Arma 3 mission systems, AI behavior, logistics, faction configuration, and dynamic battlefield mechanics.
- Working on better documentation standards for large, evolving projects.




