Coordinate Points are named positions in 3D space. They have no model, no AI, no
+hitpoints, and no collision. SEXPs and Lua scripts can read their position by name,
+and optionally they can be made visible in-mission, added to the escort list, and
+targeted by the player.
+
+The dialog tracks the viewport selection. Select one or more coordinate points and
+the dialog shows their values; edits apply to every selected point at once. When a
+field's value differs across the selection it is rendered as mixed — an
+empty spin box, a partially-checked checkbox, or a "?" color swatch — and is
+left alone until you commit a value.
+
+
+ | Field | Description |
+ | Name | Identifies the point for SEXPs, Lua, and the escort list.
+ Must be unique across coordinate points, ships, wings, waypoint paths, and
+ jump nodes. Read-only when multiple points are selected; rename individually. |
+ | Group | Free-form string. Shown in the HUD target box and the
+ escort list. Designers can use this for any visible grouping (e.g.
+ Combat, Nav, Objective). |
+ | Shape | The shape rendered in the editor (and in-mission when
+ the Visible flag is set). Two built-in kinds: NGon (regular polygon)
+ and Star (alternating outer / inner points). All other entries are
+ custom shapes loaded from coordinate_points.tbl plus any
+ *-cps.tbm modular tables. |
+ | Sides | Number of sides for an NGon shape (range 3-32). Only shown
+ when Shape is NGon. Three sides gives a triangle, four a diamond, and high
+ side counts approximate a circle. |
+ | Points | Number of points for a Star shape (range 3-32). Only shown
+ when Shape is Star. |
+ | Inner Radius | Inner-vertex radius for a Star shape, as a fraction of
+ the outer radius (range 0.05-0.95). Smaller values give sharper arms. Only shown
+ when Shape is Star. |
+ | Angle | In-plane rotation in degrees applied to the shape. 0 (the
+ default) places the first vertex at the top. |
+ | Size | Scales the rendered shape. 1.0 is the default; range
+ 0.25-8.0. |
+ | Escort Priority | 0 (default) means the point is not on the escort
+ list. Any value greater than 0 adds the point to the escort list, using the
+ number as the sort key. Higher numbers sort higher on the list. The player
+ can cycle to the point with the standard escort target key when it is on
+ the list. |
+ | Visible in Mission | When checked, the point's shape renders in-game
+ and the player can target it with the standard target-in-front key. When
+ unchecked, the point is visible in the editor only. |
+ | Multi Team | Multiplayer team filter. Any team (default) makes
+ the point visible to everyone. Selecting a specific team restricts in-mission
+ visibility to that team only; players on other teams will not see or be able to
+ target it. The selector is disabled when the mission is not a team mission, and
+ the value has no effect in single-player. Distinct from IFF team
+ (Friendly / Hostile). |
+ | Layer | The editor view layer this coordinate point belongs to. Hidden
+ layers don't render in the viewport. Layers are saved to the mission file and
+ managed via the Layer Manager. |
+ | R / G / B / A | RGBA color used for the filled shape and the HUD target
+ bracket. Each channel can be edited independently. Alpha below 255 makes the
+ shape semi-transparent in-mission; 255 is fully opaque. |
+
+
+