Describe the bug
TF2's grappling hook's cable appears invisible.
Steps to reproduce
Steps to reproduce the behavior:
- Enter an arbitrary map (ex.
map itemtest)
- Enable the grappling hook with the console command
tf_grapplinghook_enable 1
- Equip the grappling hook and use it
- Observe that the cable does not appear
Expected behavior
The grappling hook cable would be visible, just as it is in vanilla TF2.
Media
See tf2classified/tf2classified-issue-tracker#943 for a video demonstration.
Additional context
Previously reported on the TF2 Classified bug tracker as tf2classified/tf2classified-issue-tracker#943. I have reproduced this issue on Mapbase's unmodified SDK.
As the above issue mentions, whenever the cable would be visible, the error message Material cable/cable_red has bad reference count 0 when being bound. (or cable_blue for BLU) is printed to console.
Describe the bug
TF2's grappling hook's cable appears invisible.
Steps to reproduce
Steps to reproduce the behavior:
map itemtest)tf_grapplinghook_enable 1Expected behavior
The grappling hook cable would be visible, just as it is in vanilla TF2.
Media
See tf2classified/tf2classified-issue-tracker#943 for a video demonstration.
Additional context
Previously reported on the TF2 Classified bug tracker as tf2classified/tf2classified-issue-tracker#943. I have reproduced this issue on Mapbase's unmodified SDK.
As the above issue mentions, whenever the cable would be visible, the error message
Material cable/cable_red has bad reference count 0 when being bound.(orcable_bluefor BLU) is printed to console.