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Because a Quaternion is made up of a Vector3 (16 bytes) and a float (4 bytes), alignment to will bump the size to 32 bytes. This is wasteful as a quaternion can easily and efficiently be implemented using a Vector4 (16 bytes).
Because a Quaternion is made up of a Vector3 (16 bytes) and a float (4 bytes), alignment to will bump the size to 32 bytes. This is wasteful as a quaternion can easily and efficiently be implemented using a Vector4 (16 bytes).