diff --git a/descriptions/SDK.Opsive_Behavior_Designer.md b/descriptions/SDK.Opsive_Behavior_Designer.md new file mode 100644 index 000000000..8ccf4feeb --- /dev/null +++ b/descriptions/SDK.Opsive_Behavior_Designer.md @@ -0,0 +1 @@ +[**Behavior Designer**](https://opsive.com/) is an Opsive behavior-tree system for Unity. diff --git a/descriptions/SDK.Opsive_Behavior_Designer_Pro.md b/descriptions/SDK.Opsive_Behavior_Designer_Pro.md new file mode 100644 index 000000000..21c2fc556 --- /dev/null +++ b/descriptions/SDK.Opsive_Behavior_Designer_Pro.md @@ -0,0 +1 @@ +[**Behavior Designer Pro**](https://opsive.com/) is an Opsive DOTS-oriented behavior-tree system for Unity. diff --git a/descriptions/SDK.Opsive_State_Designer.md b/descriptions/SDK.Opsive_State_Designer.md new file mode 100644 index 000000000..64fdac93e --- /dev/null +++ b/descriptions/SDK.Opsive_State_Designer.md @@ -0,0 +1 @@ +[**State Designer**](https://opsive.com/) is an Opsive DOTS-oriented finite-state-machine system for Unity. diff --git a/descriptions/SDK.Opsive_Ultimate_Character_Controller.md b/descriptions/SDK.Opsive_Ultimate_Character_Controller.md new file mode 100644 index 000000000..88b4dfb09 --- /dev/null +++ b/descriptions/SDK.Opsive_Ultimate_Character_Controller.md @@ -0,0 +1 @@ +[**Ultimate Character Controller**](https://opsive.com/) is an Opsive first- and third-person character-controller system for Unity. diff --git a/descriptions/SDK.Opsive_Ultimate_Inventory_System.md b/descriptions/SDK.Opsive_Ultimate_Inventory_System.md new file mode 100644 index 000000000..22373e3c7 --- /dev/null +++ b/descriptions/SDK.Opsive_Ultimate_Inventory_System.md @@ -0,0 +1 @@ +[**Ultimate Inventory System**](https://opsive.com/) is an Opsive inventory system for Unity. diff --git a/rules.ini b/rules.ini index e65448e65..b0038a6cc 100644 --- a/rules.ini +++ b/rules.ini @@ -354,6 +354,23 @@ OpenSSL = (?:^|/)(?:lib|ssl)eay32\.dll$ OpenTK = (?:^|/)OpenTK(?:\.Core)?\.dll$ OpenVR = (?:^|/)(?:lib)?openvr_api\.(?:dll|so|bundle)$ OpenXR = (?:^|/)(?:lib)?openxr_loader\.(?:dll|so)$ +Opsive_Behavior_Designer[] = (?:^|/)BehaviorDesigner\.dll$ +Opsive_Behavior_Designer[] = (?:^|/)BehaviorDesigner\.Runtime\.dll$ +Opsive_Behavior_Designer_Pro[] = (?:^|/)Opsive\.BehaviorDesigner\.Runtime\.dll$ +Opsive_Behavior_Designer_Pro[] = (?:^|/)Opsive\.BehaviorDesigner\.Runtime\.Systems\.dll$ +Opsive_Behavior_Designer_Pro[] = (?:^|/)Opsive\.BehaviorDesigner\.Runtime\.Tasks\.Actions\.dll$ +Opsive_Behavior_Designer_Pro[] = (?:^|/)Opsive\.BehaviorDesigner\.Runtime\.Tasks\.Composites\.dll$ +Opsive_Behavior_Designer_Pro[] = (?:^|/)Opsive\.BehaviorDesigner\.Runtime\.Tasks\.Conditionals\.dll$ +Opsive_Behavior_Designer_Pro[] = (?:^|/)Opsive\.BehaviorDesigner\.Runtime\.Tasks\.Decorators\.dll$ +Opsive_Behavior_Designer_Pro[] = (?:^|/)Opsive\.BehaviorDesigner\.Runtime\.Tasks\.Events\.dll$ +Opsive_Behavior_Designer_Pro[] = (?:^|/)Opsive\.BehaviorDesigner\.Runtime\.Wrappers\.dll$ +Opsive_State_Designer[] = (?:^|/)Opsive\.StateDesigner\.Runtime\.Actions\.dll$ +Opsive_State_Designer[] = (?:^|/)Opsive\.StateDesigner\.Runtime\.Conditions\.dll$ +Opsive_State_Designer[] = (?:^|/)Opsive\.StateDesigner\.Runtime\.dll$ +Opsive_State_Designer[] = (?:^|/)Opsive\.StateDesigner\.Runtime\.Systems\.dll$ +Opsive_State_Designer[] = (?:^|/)Opsive\.StateDesigner\.Runtime\.Wrappers\.dll$ +Opsive_Ultimate_Character_Controller = (?:^|/)Opsive\.UltimateCharacterController\.dll$ +Opsive_Ultimate_Inventory_System = (?:^|/)Opsive\.UltimateInventorySystem\.dll$ Opus = (?:^|/)opus\.dll$ PathEngine = (?:^|/)PathEngine\.dll$ Photon = (?:^|/)Photon(?:3Unity3D|3DotNet|EncryptorPlugin)\.dll$ diff --git a/tests/types/SDK.Opsive_Behavior_Designer.txt b/tests/types/SDK.Opsive_Behavior_Designer.txt new file mode 100644 index 000000000..3a394ee5b --- /dev/null +++ b/tests/types/SDK.Opsive_Behavior_Designer.txt @@ -0,0 +1,8 @@ +/BehaviorDesigner.Runtime.dll +/BehaviorDesigner.dll +BehaviorDesigner.Runtime.dll +BehaviorDesigner.dll +Game_Data/Managed/BehaviorDesigner.Runtime.dll +Game_Data/Managed/BehaviorDesigner.dll +Get To Work_Data/Managed/BehaviorDesigner.Runtime.dll +sword-bistro-vr_Data/Managed/BehaviorDesigner.dll diff --git a/tests/types/SDK.Opsive_Behavior_Designer_Pro.txt b/tests/types/SDK.Opsive_Behavior_Designer_Pro.txt new file mode 100644 index 000000000..1efa55d14 --- /dev/null +++ b/tests/types/SDK.Opsive_Behavior_Designer_Pro.txt @@ -0,0 +1,25 @@ +/Opsive.BehaviorDesigner.Runtime.Systems.dll +/Opsive.BehaviorDesigner.Runtime.Tasks.Actions.dll +/Opsive.BehaviorDesigner.Runtime.Tasks.Composites.dll +/Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.dll +/Opsive.BehaviorDesigner.Runtime.Tasks.Decorators.dll +/Opsive.BehaviorDesigner.Runtime.Tasks.Events.dll +/Opsive.BehaviorDesigner.Runtime.Wrappers.dll +/Opsive.BehaviorDesigner.Runtime.dll +Game_Data/Managed/Opsive.BehaviorDesigner.Runtime.Systems.dll +Game_Data/Managed/Opsive.BehaviorDesigner.Runtime.Tasks.Actions.dll +Game_Data/Managed/Opsive.BehaviorDesigner.Runtime.Tasks.Composites.dll +Game_Data/Managed/Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.dll +Game_Data/Managed/Opsive.BehaviorDesigner.Runtime.Tasks.Decorators.dll +Game_Data/Managed/Opsive.BehaviorDesigner.Runtime.Tasks.Events.dll +Game_Data/Managed/Opsive.BehaviorDesigner.Runtime.Wrappers.dll +Game_Data/Managed/Opsive.BehaviorDesigner.Runtime.dll +Opsive.BehaviorDesigner.Runtime.Systems.dll +Opsive.BehaviorDesigner.Runtime.Tasks.Actions.dll +Opsive.BehaviorDesigner.Runtime.Tasks.Composites.dll +Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.dll +Opsive.BehaviorDesigner.Runtime.Tasks.Decorators.dll +Opsive.BehaviorDesigner.Runtime.Tasks.Events.dll +Opsive.BehaviorDesigner.Runtime.Wrappers.dll +Opsive.BehaviorDesigner.Runtime.dll +delivery-beyond_Data/Managed/Opsive.BehaviorDesigner.Runtime.Systems.dll diff --git a/tests/types/SDK.Opsive_State_Designer.txt b/tests/types/SDK.Opsive_State_Designer.txt new file mode 100644 index 000000000..40b4fe0f3 --- /dev/null +++ b/tests/types/SDK.Opsive_State_Designer.txt @@ -0,0 +1,15 @@ +/Opsive.StateDesigner.Runtime.Actions.dll +/Opsive.StateDesigner.Runtime.Conditions.dll +/Opsive.StateDesigner.Runtime.Systems.dll +/Opsive.StateDesigner.Runtime.Wrappers.dll +/Opsive.StateDesigner.Runtime.dll +Game_Data/Managed/Opsive.StateDesigner.Runtime.Actions.dll +Game_Data/Managed/Opsive.StateDesigner.Runtime.Conditions.dll +Game_Data/Managed/Opsive.StateDesigner.Runtime.Systems.dll +Game_Data/Managed/Opsive.StateDesigner.Runtime.Wrappers.dll +Game_Data/Managed/Opsive.StateDesigner.Runtime.dll +Opsive.StateDesigner.Runtime.Actions.dll +Opsive.StateDesigner.Runtime.Conditions.dll +Opsive.StateDesigner.Runtime.Systems.dll +Opsive.StateDesigner.Runtime.Wrappers.dll +Opsive.StateDesigner.Runtime.dll diff --git a/tests/types/SDK.Opsive_Ultimate_Character_Controller.txt b/tests/types/SDK.Opsive_Ultimate_Character_Controller.txt new file mode 100644 index 000000000..479be4e19 --- /dev/null +++ b/tests/types/SDK.Opsive_Ultimate_Character_Controller.txt @@ -0,0 +1,4 @@ +/Opsive.UltimateCharacterController.dll +Dezzan_Data/Managed/Opsive.UltimateCharacterController.dll +Game_Data/Managed/Opsive.UltimateCharacterController.dll +Opsive.UltimateCharacterController.dll diff --git a/tests/types/SDK.Opsive_Ultimate_Inventory_System.txt b/tests/types/SDK.Opsive_Ultimate_Inventory_System.txt new file mode 100644 index 000000000..5a80cb032 --- /dev/null +++ b/tests/types/SDK.Opsive_Ultimate_Inventory_System.txt @@ -0,0 +1,4 @@ +/Opsive.UltimateInventorySystem.dll +Game_Data/Managed/Opsive.UltimateInventorySystem.dll +Little Kitty, Big City_Data/Managed/Opsive.UltimateInventorySystem.dll +Opsive.UltimateInventorySystem.dll diff --git a/tests/types/_NonMatchingTests.txt b/tests/types/_NonMatchingTests.txt index 08e8e6b52..1a03be3b4 100644 --- a/tests/types/_NonMatchingTests.txt +++ b/tests/types/_NonMatchingTests.txt @@ -783,6 +783,57 @@ snd_whatever.ogg asnd_a.ogg sub/folder/asnd_whatever.ogg sub/folder/asnd_a.ogg +BehaviorDesigner.dll.extra +BehaviorDesigner.Runtime.dll.extra +BehaviorDesigner.Runtime_dll +BehaviorDesigner_dll +NotBehaviorDesigner.dll +NotBehaviorDesigner.Runtime.dll +NotOpsive.BehaviorDesigner.Runtime.dll +NotOpsive.BehaviorDesigner.Runtime.Systems.dll +NotOpsive.BehaviorDesigner.Runtime.Tasks.Actions.dll +NotOpsive.BehaviorDesigner.Runtime.Tasks.Composites.dll +NotOpsive.BehaviorDesigner.Runtime.Tasks.Conditionals.dll +NotOpsive.BehaviorDesigner.Runtime.Tasks.Decorators.dll +NotOpsive.BehaviorDesigner.Runtime.Tasks.Events.dll +NotOpsive.BehaviorDesigner.Runtime.Wrappers.dll +NotOpsive.StateDesigner.Runtime.Actions.dll +NotOpsive.StateDesigner.Runtime.Conditions.dll +NotOpsive.StateDesigner.Runtime.dll +NotOpsive.StateDesigner.Runtime.Systems.dll +NotOpsive.StateDesigner.Runtime.Wrappers.dll +NotOpsive.UltimateCharacterController.dll +NotOpsive.UltimateInventorySystem.dll +Opsive.BehaviorDesigner.Runtime.dll.extra +Opsive.BehaviorDesigner.Runtime.Systems.dll.extra +Opsive.BehaviorDesigner.Runtime.Systems_dll +Opsive.BehaviorDesigner.Runtime.Tasks.Actions.dll.extra +Opsive.BehaviorDesigner.Runtime.Tasks.Actions_dll +Opsive.BehaviorDesigner.Runtime.Tasks.Composites.dll.extra +Opsive.BehaviorDesigner.Runtime.Tasks.Composites_dll +Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.dll.extra +Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals_dll +Opsive.BehaviorDesigner.Runtime.Tasks.Decorators.dll.extra +Opsive.BehaviorDesigner.Runtime.Tasks.Decorators_dll +Opsive.BehaviorDesigner.Runtime.Tasks.Events.dll.extra +Opsive.BehaviorDesigner.Runtime.Tasks.Events_dll +Opsive.BehaviorDesigner.Runtime.Wrappers.dll.extra +Opsive.BehaviorDesigner.Runtime.Wrappers_dll +Opsive.BehaviorDesigner.Runtime_dll +Opsive.StateDesigner.Runtime.Actions.dll.extra +Opsive.StateDesigner.Runtime.Actions_dll +Opsive.StateDesigner.Runtime.Conditions.dll.extra +Opsive.StateDesigner.Runtime.Conditions_dll +Opsive.StateDesigner.Runtime.dll.extra +Opsive.StateDesigner.Runtime.Systems.dll.extra +Opsive.StateDesigner.Runtime.Systems_dll +Opsive.StateDesigner.Runtime.Wrappers.dll.extra +Opsive.StateDesigner.Runtime.Wrappers_dll +Opsive.StateDesigner.Runtime_dll +Opsive.UltimateCharacterController.dll.extra +Opsive.UltimateCharacterController_dll +Opsive.UltimateInventorySystem.dll.extra +Opsive.UltimateInventorySystem_dll sndf_whatever.ogg sndf_a.ogg sub/folder/sndf_whatever.ogg