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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LangVersion>12</LangVersion>
<TargetFramework>net4.8</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Remove="SL-CustomObjects\**" />
<None Remove="SL-CustomObjects\**" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine" HintPath="$(SL_REFERENCES)\UnityEngine.dll" />
<Reference Include="UnityEngine.AnimationModule" HintPath="$(SL_REFERENCES)\UnityEngine.AnimationModule.dll" />
<Reference Include="UnityEngine.CoreModule" HintPath="$(SL_REFERENCES)\UnityEngine.CoreModule.dll" />
<Reference Include="UnityEngine.AssetBundleModule" HintPath="$(SL_REFERENCES)\UnityEngine.AssetBundleModule.dll" />
<Reference Include="UnityEngine.PhysicsModule" HintPath="$(SL_REFERENCES)\UnityEngine.PhysicsModule.dll" />
<Reference Include="Unity.TextMeshPro" HintPath="$(SL_REFERENCES)\Unity.TextMeshPro.dll" />
<Reference Include="Mirror" HintPath="$(SL_REFERENCES)\Mirror.dll" />
<Reference Include="Assembly-CSharp" HintPath="$(SL_REFERENCES)\Assembly-CSharp-Publicized.dll" />
<Reference Include="Assembly-CSharp-firstpass" HintPath="$(SL_REFERENCES)\Assembly-CSharp-firstpass.dll" />
<Reference Include="CommandSystem.Core" HintPath="$(SL_REFERENCES)\CommandSystem.Core.dll" />
<Reference Include="YamlDotNet" HintPath="$(SL_REFERENCES)\YamlDotNet.dll" />
<Reference Include="NorthwoodLib" HintPath="$(SL_REFERENCES)\NorthwoodLib.dll" />
<Reference Include="LabApi" HintPath="$(SL_REFERENCES)\LabApi.dll" />
<Reference Include="HintServiceMeow" HintPath="$(SL_REFERENCES)\HintServiceMeow-LabAPI.dll" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ExMod.Exiled" Version="9.14.2" />
<PackageReference Include="Lib.Harmony" Version="2.3.6" />
</ItemGroup>
</Project>