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Copy pathplugin.cpp
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250 lines (218 loc) · 9.42 KB
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#include <cassert>
#include "Settings.h"
RE::UI* ui = nullptr;
bool zoom_enabled = false;
Settings::Settings* settings = nullptr;
bool PostPostLoaded = false;
bool InputLoaded = false;
bool listen_auto_zoom = true;
bool listen_gradual_zoom = false;
class OnCameraUpdate {
public:
static void Install() {
REL::Relocation<std::uintptr_t> hook1{REL::RelocationID(49852, 50784)}; // 84AB90, 876700
auto& trampoline = SKSE::GetTrampoline();
trampoline.create(14);
_Update = trampoline.write_call<5>(hook1.address() + REL::Relocate(0x1A6, 0x1A6),
Update); // 84AD36, 8768A6
}
private:
static void Update(RE::TESCamera* a_this);
static inline REL::Relocation<decltype(Update)> _Update;
};
void OnCameraUpdate::Update(RE::TESCamera* a_camera) {
_Update(a_camera);
if (listen_gradual_zoom) {
auto* thirdPersonState = static_cast<RE::ThirdPersonState*>(a_camera->currentState.get());
if (thirdPersonState->currentZoomOffset < -0.19f) {
listen_gradual_zoom = false;
//logger::info("Forcing 1st after gradual");
RE::PlayerCamera::GetSingleton()->ForceFirstPerson();
//logger::info("listen_gradual_zoom = false");
listen_auto_zoom = true;
}
}
}
void ToggleDialogueCam() {
listen_gradual_zoom = false; listen_auto_zoom = false;
//logger::info("listen_gradual_zoom = false,ToggleDialogueCam");
auto plyr_c = RE::PlayerCamera::GetSingleton();
auto thirdPersonState =
static_cast<RE::ThirdPersonState*>(plyr_c->cameraStates[RE::CameraState::kThirdPerson].get());
if (plyr_c->IsInFirstPerson()) {
plyr_c->ForceThirdPerson();
thirdPersonState->targetZoomOffset = thirdPersonState->savedZoomOffset;
}
else if (plyr_c->IsInThirdPerson()) {
thirdPersonState->savedZoomOffset = thirdPersonState->currentZoomOffset;
if (!Settings::os::instant_toggle) {
listen_gradual_zoom = true;
//logger::info("listen_gradual_zoom = true,ToggleDialogueCam");
thirdPersonState->targetZoomOffset = -0.2f;
//logger::info("Player is in 3rd person, gradually zooming in.");
return;
}
plyr_c->ForceFirstPerson();
}
else {
logger::info("Player is in neither 1st nor 3rd person.");
}
listen_auto_zoom = true;
};
const char* get_purpose(int dn, int kk) {
const char* failed = "failed";
switch (dn) {
case 0:
for (std::size_t i = 0; i < settings->keyboard.size(); ++i) {
const auto& pair = settings->keyboard[i];
if (pair.second == kk) return pair.first;
}
return failed;
case 1:
for (std::size_t i = 0; i < settings->mouse.size(); ++i) {
const auto& pair = settings->mouse[i];
if (pair.second == kk) return pair.first;
}
return failed;
case 2:
for (std::size_t i = 0; i < settings->gamepad.size(); ++i) {
const auto& pair = settings->gamepad[i];
if (pair.second == kk) return pair.first;
}
return failed;
default:
return failed;
}
}
bool EqStr(const char* str1, const char* str2) { return std::strcmp(str1, str2) == 0; }
void PlayerCameraZoom(int a_device, bool _in) {
listen_gradual_zoom = false; listen_auto_zoom = false;
//logger::info("listen_gradual_zoom = false,PlayerCameraZoom");
auto player_cam = RE::PlayerCamera::GetSingleton();
auto is_in_first = player_cam->IsInFirstPerson();
auto thirdPersonState =
static_cast<RE::ThirdPersonState*>(player_cam->cameraStates[RE::CameraState::kThirdPerson].get());
float amount = (a_device % 2) ? 0.1f : 0.025f;
if (_in) {
//logger::info("Zooming in.");
if (is_in_first);
else if (thirdPersonState->currentZoomOffset < -0.19f) {
player_cam->ForceFirstPerson();
} else thirdPersonState->targetZoomOffset = std::max(thirdPersonState->targetZoomOffset - amount, -0.2f);
}
else {
//logger::info("Zooming out.");
if (is_in_first) {
player_cam->ForceThirdPerson();
} else thirdPersonState->targetZoomOffset = std::min(thirdPersonState->targetZoomOffset + amount, 1.0f);
}
listen_auto_zoom = true;
}
using InputEvents = RE::InputEvent*;
class OurEventSink :
public RE::BSTEventSink<RE::MenuOpenCloseEvent>,
public RE::BSTEventSink<RE::InputEvent*> {
OurEventSink() = default;
OurEventSink(const OurEventSink&) = delete;
OurEventSink(OurEventSink&&) = delete;
OurEventSink& operator=(const OurEventSink&) = delete;
OurEventSink& operator=(OurEventSink&&) = delete;
public:
static OurEventSink* GetSingleton() {
static OurEventSink singleton;
return &singleton;
}
RE::BSEventNotifyControl ProcessEvent(const RE::MenuOpenCloseEvent* event,
RE::BSTEventSource<RE::MenuOpenCloseEvent>*) {
if (!event) return RE::BSEventNotifyControl::kContinue;
if (!listen_auto_zoom) return RE::BSEventNotifyControl::kContinue;
if (event->menuName != Settings::dialogue_menu_str) return RE::BSEventNotifyControl::kContinue;
//if (!ui->IsMenuOpen(Settings::dialogue_menu_str)) return RE::BSEventNotifyControl::kContinue;
if (event->opening && RE::PlayerCamera::GetSingleton()->IsInThirdPerson()){
//logger::info("Player is in 3rd person, forcing 1st person.(MenuOpenCloseEvent)");
ToggleDialogueCam();
}
else if (!event->opening && RE::PlayerCamera::GetSingleton()->IsInFirstPerson()) {
//logger::info("Player is in 1st person, forcing 3rd person.(MenuOpenCloseEvent)");
ToggleDialogueCam();
}
return RE::BSEventNotifyControl::kContinue;
}
RE::BSEventNotifyControl ProcessEvent(RE::InputEvent* const* evns, RE::BSTEventSource<RE::InputEvent*>*) {
if (!*evns) return RE::BSEventNotifyControl::kContinue;
if (!(ui->IsMenuOpen(Settings::dialogue_menu_str))) return RE::BSEventNotifyControl::kContinue;
for (RE::InputEvent* e = *evns; e; e = e->next) {
if (e->eventType.get() == RE::INPUT_EVENT_TYPE::kButton) {
RE::ButtonEvent* a_event = e->AsButtonEvent();
uint32_t keyMask = a_event->idCode;
auto _device = a_event->GetDevice();
const char* purpose = get_purpose(_device, keyMask);
if (EqStr(purpose, "failed")) continue;
float duration = a_event->heldDownSecs;
bool isPressed = a_event->value != 0 && duration >= 0;
bool isReleased = a_event->value == 0 && duration != 0;
bool _toggle = false; // switch for 1st/3rd person
if (isPressed) {
if (EqStr(purpose, "zoom") && !zoom_enabled) {
zoom_enabled = true;
// logger::info("Zoom enabled");
}
else if (EqStr(purpose, "zoom+") &&
(zoom_enabled || _device == 2 && settings->gamepad[0].second < 0 ||
_device == 1 && settings->keyboard[0].second < 0)) {
PlayerCameraZoom(_device, true);
}
else if (EqStr(purpose, "zoom-") &&
(zoom_enabled || _device == 2 && settings->gamepad[0].second < 0 ||
_device == 1 && settings->keyboard[0].second < 0)) {
PlayerCameraZoom(_device, false);
}
}
else if (isReleased) {
if (EqStr(purpose, "zoom")) {
zoom_enabled = false;
// logger::info("Zoom disabled");
} else if (EqStr(purpose, "toggle")) {
_toggle = true;
}
}
if (_toggle) {
// logger::info("Toggling camera");
ToggleDialogueCam();
_toggle = false;
}
}
}
return RE::BSEventNotifyControl::kContinue;
}
};
void OnMessage(SKSE::MessagingInterface::Message* message) {
switch (message->type) {
case SKSE::MessagingInterface::kInputLoaded:
if (!InputLoaded) {
RE::BSInputDeviceManager::GetSingleton()->AddEventSink(OurEventSink::GetSingleton());
InputLoaded = true;
}
break;
case SKSE::MessagingInterface::kPostPostLoad:
if (!PostPostLoaded) {
ui = RE::UI::GetSingleton();
if (Settings::os::auto_zoom) ui->AddEventSink<RE::MenuOpenCloseEvent>(OurEventSink::GetSingleton());
PostPostLoaded = true;
}
break;
}
};
SKSEPluginLoad(const SKSE::LoadInterface* skse) {
SetupLog();
SKSE::Init(skse);
logger::info("Plugin loaded.");
auto loaded = Settings::LoadSettings();
if (loaded) logger::info("Settings loaded.");
else logger::info("Could not load settings.");
assert(loaded && "Could not load settings from ini file!");
settings = Settings::Settings::GetSingleton();
SKSE::GetMessagingInterface()->RegisterListener(OnMessage);
if (!Settings::os::instant_toggle) OnCameraUpdate::Install();
return true;
}