-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMainFile.cs
More file actions
58 lines (51 loc) · 1.85 KB
/
Copy pathMainFile.cs
File metadata and controls
58 lines (51 loc) · 1.85 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
using CustomCardTextureLoader.CustomCardTextureLoaderCode;
using Godot;
using HarmonyLib;
using MegaCrit.Sts2.Core.Modding;
using Steamworks;
namespace CustomCardTextureLoader;
[ModInitializer(nameof(Initialize))]
public partial class MainFile : Node
{
private const string
ModId = "CustomCardTextureLoader";
private static MegaCrit.Sts2.Core.Logging.Logger Logger { get; } =
new(ModId, MegaCrit.Sts2.Core.Logging.LogType.Generic);
public static void Initialize()
{
Harmony harmony = new(ModId);
harmony.PatchAll();
Logger.Info("Initialized");
try
{
AddWorkshopFoldersToSearchDirectories();
}
catch (Exception e)
{
Logger.Error("Failed to add workshop folders to search directories");
Logger.Error(e.Message);
}
Logger.Info("Looking for card textures in the following directories:");
foreach (var dir in AtlasManagerPatches.SearchDirectories)
{
Logger.Info(dir);
}
}
private static void AddWorkshopFoldersToSearchDirectories()
{
var subscribedItemCount = SteamUGC.GetNumSubscribedItems();
var workshopItems = new PublishedFileId_t[subscribedItemCount];
subscribedItemCount = SteamUGC.GetSubscribedItems(workshopItems, subscribedItemCount);
for (var i = 0; i < subscribedItemCount; i++)
{
var publishedFileIdT = workshopItems[i];
if (!SteamUGC.GetItemInstallInfo(publishedFileIdT, out _, out var path, 256, out _))
continue;
var workshopTexturePath = Path.Combine(path, AtlasManagerPatches.TexturePath);
if (Directory.Exists(workshopTexturePath))
{
AtlasManagerPatches.SearchDirectories.Add(workshopTexturePath);
}
}
}
}