Description:
A vast majority of blasters and ranged weapons (with the Cycler rifle being one of the only exceptions) break when using Faster Game Loading. Most sprites are missing, and blasters cause strange issues when equipped by pawns or stored in containers (They disappear when dropped, cause items stored in containers with them to be deleted when pawns attempt to access them, and they simply behave very strangely overall). Melee weapons and most other items added by the mod are unaffected. The blasters still function as weapons and some select sprites show up in certain contexts (such as trade windows and when laying on the ground in stockpiles), but do not properly show up in most GUIs. Blasters bugged like this also cause bugs with certain other mods, like causing Simple Sidearms and Worldbuilder GUI interacts to temporarily break until the blaster is dropped/deleted.
To Reproduce:
The steps to reproduce are simply to load up the game with Faster Game Loading installed and active, and have Outer Rim mods active at the same time. On game start, the log that pops up will show errors with the various blasters/ranged weapons. In-game, the blasters will be missing sprites in most contexts, and will cause the aforementioned problems.
Expected Behaviour
Obviously, the expected behavior is for the blasters to function like any other weapon in the game.
Screenshots
These may be excessive but I think these illustrate the issue decently well.
HugsLib Log:
https://gist.github.com/HugsLibRecordKeeper/3c4faf10c1012afcc47349965e3e6578
The relevant error text starts at Line 2991.
Additional context
I submitted a report to Faster Game Loading's developer regarding this issue, but have not heard back yet. Outer Rim's blasters are the only items I have seen that experience this strange issue. I am using the regular, current steam workshop versions of all of the Outer Rim mods I have installed.
Description:
A vast majority of blasters and ranged weapons (with the Cycler rifle being one of the only exceptions) break when using Faster Game Loading. Most sprites are missing, and blasters cause strange issues when equipped by pawns or stored in containers (They disappear when dropped, cause items stored in containers with them to be deleted when pawns attempt to access them, and they simply behave very strangely overall). Melee weapons and most other items added by the mod are unaffected. The blasters still function as weapons and some select sprites show up in certain contexts (such as trade windows and when laying on the ground in stockpiles), but do not properly show up in most GUIs. Blasters bugged like this also cause bugs with certain other mods, like causing Simple Sidearms and Worldbuilder GUI interacts to temporarily break until the blaster is dropped/deleted.
To Reproduce:
The steps to reproduce are simply to load up the game with Faster Game Loading installed and active, and have Outer Rim mods active at the same time. On game start, the log that pops up will show errors with the various blasters/ranged weapons. In-game, the blasters will be missing sprites in most contexts, and will cause the aforementioned problems.
Expected Behaviour
Obviously, the expected behavior is for the blasters to function like any other weapon in the game.
Screenshots
These may be excessive but I think these illustrate the issue decently well.
HugsLib Log:
https://gist.github.com/HugsLibRecordKeeper/3c4faf10c1012afcc47349965e3e6578
The relevant error text starts at Line 2991.
Additional context
I submitted a report to Faster Game Loading's developer regarding this issue, but have not heard back yet. Outer Rim's blasters are the only items I have seen that experience this strange issue. I am using the regular, current steam workshop versions of all of the Outer Rim mods I have installed.