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[audio.cpp] C++/GGML MiniMax-Music3. Fits comfortably within 16 GB VRAM and supports CUDA, Vulkan, Metal, and AMD GPUs. Demo included. #6

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@0xShug0

Repo: https://github.com/0xShug0/audio.cpp

Measured on an RTX 5090 with CUDA using a 30-second lyric generation request, 30 flow steps, flow guidance scale 1.7, AR guidance scale 1.5, and top-k 50. Peak VRAM is the observed nvidia-smi process peak during a warmup-plus-measured-request run.

Component mix Language model RVQ depth decoder Flow transformer RTF Speed Peak VRAM
Default Q4/Q8/Q4 q4_0 q8_0 q4_0 0.738 1.35x faster realtime 9.8 GiB
Q8 q8_0 q8_0 q8_0 0.832 1.20x faster realtime 13.4 GiB
BF16 bf16 bf16 bf16 1.389 0.72x realtime 19.4 GiB

60s and 180s (target duration) end to end demo, using the features/pop prompt from official demo

music3_demo.mp4

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