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There is no benefit to zooming out further than having the whole world map fit the screen — it's just wasted zoom range and a source of bugs.
Zooming out too far also interacts badly with geometry editing handles (see Geometry editing handles visual problems #2280) — handles/vertices become impossible to work with at extreme zoom levels, and recording guidelines can stretch incorrectly across the screen.
In addition to hiding the handles when geom is too small, we should introduce and enforce a minimum map scale. There is no point in zooming out further than having the world map fit the screen!
Proposal
Introduce and enforce a minimum map scale — the map should not zoom out further than the point where the world map fits the screen.
Introduce and enforce a maximum map scale — cap how far in the user can zoom, to a sensible upper bound.
These limits should apply generally to map navigation (pan/zoom), not just during geometry editing.
Problem
The map currently allows zooming out and in without any bound, which causes several problems:
From #2280 (comment):
Proposal
Related