diff --git a/USU PEC/common/production_methods/zMoG_USU_construction.txt b/USU PEC/common/production_methods/zMoG_USU_construction.txt index 6a6390a..0dba1e0 100644 --- a/USU PEC/common/production_methods/zMoG_USU_construction.txt +++ b/USU PEC/common/production_methods/zMoG_USU_construction.txt @@ -16,9 +16,9 @@ } level_scaled = { - building_employment_bureaucrats_add = 50 # 500 - building_employment_clerks_add = 350 # 500 (150 would-be bureaucrats converted into clerks) - building_employment_laborers_add = 1600 # 4000 + building_employment_bureaucrats_add = 10 # 100 + building_employment_clerks_add = 70 # 100 (30 would-be bureaucrats converted into clerks) + building_employment_laborers_add = 320 # 800 } unscaled = { building_laborers_mortality_mult = 0.1 @@ -56,10 +56,10 @@ REPLACE_OR_CREATE:pm_iron_frame_buildings = { } level_scaled = { - building_employment_bureaucrats_add = 50 # 500 - building_employment_clerks_add = 300 # 500 (100 would-be bureaucrats converted into clerks) - building_employment_machinists_add = 150 # 250 (50 would-be bureaucrats converted into machinists) - building_employment_laborers_add = 1500 # 3750 + building_employment_bureaucrats_add = 10 # 100 + building_employment_clerks_add = 60 # 100 (20 would-be bureaucrats converted into clerks) + building_employment_machinists_add = 30 # 50 (10 would-be bureaucrats converted into machinists) + building_employment_laborers_add = 300 # 750 } unscaled = { building_laborers_mortality_mult = 0.1 @@ -97,10 +97,10 @@ REPLACE_OR_CREATE:pm_steel_frame_buildings = { } level_scaled = { - building_employment_bureaucrats_add = 50 # 500 - building_employment_clerks_add = 300 # 500 (100 would-be bureaucrats converted into clerks) - building_employment_machinists_add = 350 # 750 (50 would-be bureaucrats converted into machinists) - building_employment_laborers_add = 1300 # 3250 + building_employment_bureaucrats_add = 10 # 100 + building_employment_clerks_add = 60 # 100 (20 would-be bureaucrats converted into clerks) + building_employment_machinists_add = 70 # 150 (10 would-be bureaucrats converted into machinists) + building_employment_laborers_add = 260 # 650 } unscaled = { building_laborers_mortality_mult = 0.1 @@ -139,11 +139,11 @@ REPLACE_OR_CREATE:pm_arc_welded_buildings = { } level_scaled = { - building_employment_bureaucrats_add = 50 # 500 - building_employment_clerks_add = 300 # 500 (100 would-be bureaucrats converted into clerks) - building_employment_engineers_add = 100 - building_employment_machinists_add = 350 # 750 (50 would-be bureaucrats converted into machinists) - building_employment_laborers_add = 1200 + building_employment_bureaucrats_add = 10 # 100 + building_employment_clerks_add = 60 # 100 (20 would-be bureaucrats converted into clerks) + building_employment_engineers_add = 20 # 50 + building_employment_machinists_add = 70 # 150 (10 would-be bureaucrats converted into machinists) + building_employment_laborers_add = 240 # 600 } unscaled = { building_laborers_mortality_mult = 0.1 diff --git a/Urban Synergy Unleashed/common/production_methods/yMoG_USU_construction.txt b/Urban Synergy Unleashed/common/production_methods/yMoG_USU_construction.txt index 7ffb524..34d199e 100644 --- a/Urban Synergy Unleashed/common/production_methods/yMoG_USU_construction.txt +++ b/Urban Synergy Unleashed/common/production_methods/yMoG_USU_construction.txt @@ -16,9 +16,9 @@ } level_scaled = { - building_employment_bureaucrats_add = 50 # 500 - building_employment_clerks_add = 350 # 500 (150 would-be bureaucrats converted into clerks) - building_employment_laborers_add = 1600 # 4000 + building_employment_bureaucrats_add = 10 # 100 + building_employment_clerks_add = 70 # 100 (30 would-be bureaucrats converted into clerks) + building_employment_laborers_add = 320 # 800 } unscaled = { building_laborers_mortality_mult = 0.1 @@ -55,10 +55,10 @@ REPLACE_OR_CREATE:pm_iron_frame_buildings = { } level_scaled = { - building_employment_bureaucrats_add = 50 # 500 - building_employment_clerks_add = 300 # 500 (100 would-be bureaucrats converted into clerks) - building_employment_machinists_add = 150 # 250 (50 would-be bureaucrats converted into machinists) - building_employment_laborers_add = 1500 # 3750 + building_employment_bureaucrats_add = 10 # 100 + building_employment_clerks_add = 60 # 100 (20 would-be bureaucrats converted into clerks) + building_employment_machinists_add = 30 # 50 (10 would-be bureaucrats converted into machinists) + building_employment_laborers_add = 300 # 750 } unscaled = { building_laborers_mortality_mult = 0.1 @@ -95,10 +95,10 @@ REPLACE_OR_CREATE:pm_steel_frame_buildings = { } level_scaled = { - building_employment_bureaucrats_add = 50 # 500 - building_employment_clerks_add = 300 # 500 (100 would-be bureaucrats converted into clerks) - building_employment_machinists_add = 350 # 750 (50 would-be bureaucrats converted into machinists) - building_employment_laborers_add = 1300 # 3250 + building_employment_bureaucrats_add = 10 # 100 + building_employment_clerks_add = 60 # 100 (20 would-be bureaucrats converted into clerks) + building_employment_machinists_add = 70 # 150 (10 would-be bureaucrats converted into machinists) + building_employment_laborers_add = 260 # 650 } unscaled = { building_laborers_mortality_mult = 0.1 @@ -136,11 +136,11 @@ REPLACE_OR_CREATE:pm_arc_welded_buildings = { } level_scaled = { - building_employment_bureaucrats_add = 50 # 500 - building_employment_clerks_add = 300 # 500 (100 would-be bureaucrats converted into clerks) - building_employment_engineers_add = 100 - building_employment_machinists_add = 350 # 750 (50 would-be bureaucrats converted into machinists) - building_employment_laborers_add = 1200 + building_employment_bureaucrats_add = 10 # 100 + building_employment_clerks_add = 60 # 100 (20 would-be bureaucrats converted into clerks) + building_employment_engineers_add = 20 # 50 + building_employment_machinists_add = 70 # 150 (10 would-be bureaucrats converted into machinists) + building_employment_laborers_add = 240 # 600 } unscaled = { building_laborers_mortality_mult = 0.1