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138 lines (112 loc) · 4.03 KB
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//
// Geom.cpp
// GLFW_Demo
//
// Created by Ira on 6/3/15.
// Copyright (c) 2015 C3. All rights reserved.
//
#include "Geom.h"
Geom::Geom(){
}
void Geom::init() {
calcVerts();
calcInds();
calcFaces();
calcVertexNorms();
calcPrimitives();
createBuffers();
}
void Geom::createBuffers(){
// 1. Create and bind VAO
glGenVertexArrays(1, &vaoID); // Create VAO
glBindVertexArray(vaoID); // Bind VAO (making it active)
//2. Create and bind VBO
// a. Vertex attributes
glGenBuffers(1, &vboID); // Create VBO ID
glBindBuffer(GL_ARRAY_BUFFER, vboID); // Bind vertex attributes VBO
int vertsDataSize = sizeof (float)* static_cast<int>(interleavedPrims.size());
glBufferData(GL_ARRAY_BUFFER, vertsDataSize, NULL, GL_STREAM_DRAW); // allocate space
//std::cout << " vertsDataSize = " << vertsDataSize << std::endl;
glBufferSubData(GL_ARRAY_BUFFER, 0, vertsDataSize, &interleavedPrims[0]); // upload the data
// b. Indices uses ELEMENT_ARRAY_BUFFER
glGenBuffers(1, &indexVboID); // Generate buffer
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexVboID); // Bind indices VBO
int indsDataSize = static_cast<int>(indPrims.size()) * sizeof (GL_UNSIGNED_INT);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indsDataSize, NULL, GL_STATIC_DRAW); // allocate
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indsDataSize, &indPrims[0]); // upload the data
for (int i = 0; i < 3; i++) {
glEnableVertexAttribArray(i);
}
// STRIDE is 10: pos(3) + vertex norm(3) + col(4)
// (x, y, z, nx, ny, nz, r, g, b, a)
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, STRIDE * sizeof (GLfloat), BUFFER_OFFSET(0)); // pos
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, STRIDE * sizeof (GLfloat), BUFFER_OFFSET(12)); // vertex norms
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, STRIDE * sizeof (GLfloat), BUFFER_OFFSET(24)); // col
// Disable VAO
glEnableVertexAttribArray(0);
glBindVertexArray(0);
}
void Geom::calcFaces() {
for(int i=0; i<inds.size(); ++i){
faces.push_back( Face(&verts.at(inds.at(i).e0), &verts.at(inds.at(i).e1), &verts.at(inds.at(i).e2)) );
}
}
void Geom::calcVertexNorms() {
for(int i=0; i<verts.size(); ++i){
glm::vec3 temp;
for(int j=0; j<faces.size(); ++j){
if (&verts.at(i) == faces.at(j).v0 || &verts.at(i) == faces.at(j).v1 || &verts.at(i) == faces.at(j).v2){
temp += faces.at(j).normal();
}
}
vertNorms.push_back(glm::normalize(temp));
}
}
void Geom::calcPrimitives(){
if (interleavedPrims.size()>0) interleavedPrims.clear();
if (indPrims.size() > 0) indPrims.clear();
//std::cout << " verts size = " << verts.size() << std::endl;
for (int i = 0; i < verts.size(); i++) {
// fill interleaved primitive arrays
// position
interleavedPrims.push_back(verts.at(i).x);
interleavedPrims.push_back(verts.at(i).y);
interleavedPrims.push_back(verts.at(i).z);
// vertex normals
interleavedPrims.push_back(vertNorms.at(i).x);
interleavedPrims.push_back(vertNorms.at(i).y);
interleavedPrims.push_back(vertNorms.at(i).z);
// colors
interleavedPrims.push_back(cols.at(i).x); // r
interleavedPrims.push_back(cols.at(i).y); // g
interleavedPrims.push_back(cols.at(i).z); // b
interleavedPrims.push_back(cols.at(i).w); // a
// explode inds arrays to primitives
for (int i = 0, j = 0; i < inds.size(); i++) {
indPrims.push_back(inds.at(i).e0);
indPrims.push_back(inds.at(i).e1);
indPrims.push_back(inds.at(i).e2);
}
}
}
void Geom::display(renderMode mode) {
switch (mode) {
case SURFACE:
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
break;
case WIREFRAME:
glLineWidth(1.0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
break;
case POINT:
glPointSize(5.0);
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
break;
default:
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
break;
}
glBindVertexArray(vaoID);
glDrawElements(GL_TRIANGLES, static_cast<int>(inds.size()) * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(0));
glBindVertexArray(0);
}