nuke_cinematic: [02:05:05] Runtime in code/game/atom/atom_defense.dm,28: Elric Joghs's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Elric Joghs\'s head (/obj/item/bodypart/head)
src.loc: the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor)
call stack:
Elric Joghs\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Elric Joghs\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), the tongue (/obj/item/organ/tongue), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): SendSignal("atom_entered", /list (/list))
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the tongue (/obj/item/organ/tongue), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the tongue (/obj/item/organ/tongue), null, null)
the tongue (/obj/item/organ/tongue): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the tongue (/obj/item/organ/tongue): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the tongue (/obj/item/organ/tongue): forceMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
...
the human right arm (/obj/item/bodypart/arm/right): Move(the sidewalk (112,140,3) (/turf/open/floor/plating/sidewalk/poor), 9, 4.05577, 1)
the human right arm (/obj/item/bodypart/arm/right): throw at(San Francisco (1,251,3) (/turf/open/space/basic), 3, 5, null, 1, 0, /datum/callback (/datum/callback), 2000, 0, 1, /datum/thrownthing (/datum/thrownthing))
the man (/mob/living/carbon/human/npc/police): spread bodyparts(15)
the man (/mob/living/carbon/human/npc/police): gib(15)
/datum/callback (/datum/callback): Invoke(the man (/mob/living/carbon/human/npc/police), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync() at code/game/atom/atom_defense.dm:28
nuke_cinematic: [02:05:05] Runtime in code/game/atom/atom_defense.dm,28: Elric Joghs's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Elric Joghs\'s head (/obj/item/bodypart/head)
src.loc: the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor)
call stack:
Elric Joghs\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Elric Joghs\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), the man\'s brain (/obj/item/organ/brain), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): SendSignal("atom_entered", /list (/list))
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the man\'s brain (/obj/item/organ/brain), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the man\'s brain (/obj/item/organ/brain), null, null)
the man\'s brain (/obj/item/organ/brain): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the man\'s brain (/obj/item/organ/brain): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the man\'s brain (/obj/item/organ/brain): forceMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
...
the human right arm (/obj/item/bodypart/arm/right): Move(the sidewalk (112,140,3) (/turf/open/floor/plating/sidewalk/poor), 9, 4.05577, 1)
the human right arm (/obj/item/bodypart/arm/right): throw at(San Francisco (1,251,3) (/turf/open/space/basic), 3, 5, null, 1, 0, /datum/callback (/datum/callback), 2000, 0, 1, /datum/thrownthing (/datum/thrownthing))
the man (/mob/living/carbon/human/npc/police): spread bodyparts(15)
the man (/mob/living/carbon/human/npc/police): gib(15)
/datum/callback (/datum/callback): Invoke(the man (/mob/living/carbon/human/npc/police), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync() at code/game/atom/atom_defense.dm:28
nuke_cinematic: [02:05:05] Runtime in code/game/atom/atom_defense.dm,28: Elric Joghs's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Elric Joghs\'s head (/obj/item/bodypart/head)
src.loc: the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor)
call stack:
Elric Joghs\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Elric Joghs\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), the eyes (/obj/item/organ/eyes), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): SendSignal("atom_entered", /list (/list))
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the eyes (/obj/item/organ/eyes), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the eyes (/obj/item/organ/eyes), null, null)
the eyes (/obj/item/organ/eyes): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the eyes (/obj/item/organ/eyes): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the eyes (/obj/item/organ/eyes): forceMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
...
the human right arm (/obj/item/bodypart/arm/right): Move(the sidewalk (112,140,3) (/turf/open/floor/plating/sidewalk/poor), 9, 4.05577, 1)
the human right arm (/obj/item/bodypart/arm/right): throw at(San Francisco (1,251,3) (/turf/open/space/basic), 3, 5, null, 1, 0, /datum/callback (/datum/callback), 2000, 0, 1, /datum/thrownthing (/datum/thrownthing))
the man (/mob/living/carbon/human/npc/police): spread bodyparts(15)
the man (/mob/living/carbon/human/npc/police): gib(15)
/datum/callback (/datum/callback): Invoke(the man (/mob/living/carbon/human/npc/police), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync() at code/game/atom/atom_defense.dm:28
nuke_cinematic: [02:05:05] Runtime in code/game/atom/atom_defense.dm,28: Elric Joghs's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Elric Joghs\'s head (/obj/item/bodypart/head)
src.loc: the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor)
call stack:
Elric Joghs\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Elric Joghs\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), the ears (/obj/item/organ/ears), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): SendSignal("atom_entered", /list (/list))
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the ears (/obj/item/organ/ears), null, null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the ears (/obj/item/organ/ears), null, null)
the ears (/obj/item/organ/ears): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the ears (/obj/item/organ/ears): doMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
the ears (/obj/item/organ/ears): forceMove(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor))
...
the human right arm (/obj/item/bodypart/arm/right): Move(the sidewalk (112,140,3) (/turf/open/floor/plating/sidewalk/poor), 9, 4.05577, 1)
the human right arm (/obj/item/bodypart/arm/right): throw at(San Francisco (1,251,3) (/turf/open/space/basic), 3, 5, null, 1, 0, /datum/callback (/datum/callback), 2000, 0, 1, /datum/thrownthing (/datum/thrownthing))
the man (/mob/living/carbon/human/npc/police): spread bodyparts(15)
the man (/mob/living/carbon/human/npc/police): gib(15)
/datum/callback (/datum/callback): Invoke(the man (/mob/living/carbon/human/npc/police), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync() at code/game/atom/atom_defense.dm:28
nuke_cinematic: [02:05:05] Runtime in code/game/atom/atom_defense.dm,25: The jackboots taking damage after deletion
proc name: take damage (/atom/proc/take_damage)
src: the jackboots (/obj/item/clothing/shoes/vampire/jackboots)
src.loc: null
call stack:
the jackboots (/obj/item/clothing/shoes/vampire/jackboots): take damage(20, "burn", "fire", 0, null, 0)
the jackboots (/obj/item/clothing/shoes/vampire/jackboots): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), the human right arm (/obj/item/bodypart/arm/right), the sidewalk (113,139,3) (/turf/open/floor/plating/sidewalk/poor), null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): SendSignal("atom_entered", /list (/list))
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the human right arm (/obj/item/bodypart/arm/right), the sidewalk (113,139,3) (/turf/open/floor/plating/sidewalk/poor), null)
the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor): Entered(the human right arm (/obj/item/bodypart/arm/right), the sidewalk (113,139,3) (/turf/open/floor/plating/sidewalk/poor), null)
the human right arm (/obj/item/bodypart/arm/right): Move(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), 1, 0, 1)
the human right arm (/obj/item/bodypart/arm/right): Move(the sidewalk (113,140,3) (/turf/open/floor/plating/sidewalk/poor), 1, 0, 1)
the human right arm (/obj/item/bodypart/arm/right): Move(the sidewalk (112,140,3) (/turf/open/floor/plating/sidewalk/poor), 9, 4.05577, 1)
...
the man (/mob/living/carbon/human/npc/police): gib(15)
the man (/mob/living/carbon/human/npc/police): gib(15)
nuke gib(the man (/mob/living/carbon/human/npc/police), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
/datum/callback (/datum/callback): Invoke(the man (/mob/living/carbon/human/npc/police), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
callback on everyone on z(/list (/list), /datum/callback (/datum/callback), the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): nuke effects(/list (/list))
the nuclear fission explosive (/obj/machinery/nuclearbomb/syndicate): really actually explode(4)
/datum/unit_test/nuke_cinemati... (/datum/unit_test/nuke_cinematic): Run()
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync() at code/game/atom/atom_defense.dm:25
Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures: